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Incorrect checksums for split packets #277

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RadiatedMonkey opened this issue Feb 24, 2024 · 0 comments
Open

Incorrect checksums for split packets #277

RadiatedMonkey opened this issue Feb 24, 2024 · 0 comments
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A-protocol Area: game protocol C-bug Category: bug E-complex Call for participation. This issue is difficult to fix P-high High priority

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@RadiatedMonkey
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RadiatedMonkey commented Feb 24, 2024

When packets are fragmented due to them exceeding the MTU, the encryption checksums will no longer be correct. This causes Minecraft to get stuck on the "locating server" screen when the server attempts to send a CreativeContent packet.

I have suspicions that this is related to either data not being split correctly, therefore becoming corrupted when reassembling compounds, or the send counter not being incremented properly.

It is also possible that every packet fragment needs to be encrypted separately, but this seems unlikely since it would interfere with the RakNet implementation.

@RadiatedMonkey RadiatedMonkey added A-raknet Area: raknet reliability layer C-bug Category: bug E-complex Call for participation. This issue is difficult to fix P-high High priority labels Feb 24, 2024 — with GitHub Codespaces
@RadiatedMonkey RadiatedMonkey self-assigned this Feb 24, 2024
@RadiatedMonkey RadiatedMonkey changed the title Raknet does not split packets properly Incorrect checksums for split packets Feb 26, 2024
@RadiatedMonkey RadiatedMonkey added A-protocol Area: game protocol and removed A-raknet Area: raknet reliability layer labels Feb 26, 2024
@RadiatedMonkey RadiatedMonkey removed their assignment Feb 27, 2024
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Labels
A-protocol Area: game protocol C-bug Category: bug E-complex Call for participation. This issue is difficult to fix P-high High priority
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