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eventloop_unix.go
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eventloop_unix.go
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// Copyright (c) 2019 The Gnet Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build darwin || dragonfly || freebsd || linux || netbsd || openbsd
// +build darwin dragonfly freebsd linux netbsd openbsd
package gnet
import (
"context"
"errors"
"fmt"
"io"
"os"
"strings"
"time"
"golang.org/x/sys/unix"
gio "github.com/panjf2000/gnet/v2/internal/io"
"github.com/panjf2000/gnet/v2/internal/netpoll"
"github.com/panjf2000/gnet/v2/internal/queue"
errorx "github.com/panjf2000/gnet/v2/pkg/errors"
"github.com/panjf2000/gnet/v2/pkg/logging"
)
type eventloop struct {
listeners map[int]*listener // listeners
idx int // loop index in the engine loops list
engine *engine // engine in loop
poller *netpoll.Poller // epoll or kqueue
buffer []byte // read packet buffer whose capacity is set by user, default value is 64KB
connections connMatrix // loop connections storage
eventHandler EventHandler // user eventHandler
next uint16
}
func (el *eventloop) getLogger() logging.Logger {
return el.engine.opts.Logger
}
func (el *eventloop) countConn() int32 {
return el.connections.loadCount()
}
func (el *eventloop) closeConns() {
// Close loops and all outstanding connections
el.connections.iterate(func(c *conn) bool {
_ = el.close(c, nil)
return true
})
}
type connWithCallback struct {
c *conn
cb func()
}
func (el *eventloop) register(a any) error {
c, ok := a.(*conn)
if !ok {
ccb := a.(*connWithCallback)
c = ccb.c
defer ccb.cb()
}
return el.register0(c)
}
func (el *eventloop) register0(c *conn) error {
addEvents := el.poller.AddRead
if el.engine.opts.EdgeTriggeredIO {
addEvents = el.poller.AddReadWrite
}
if err := addEvents(&c.pollAttachment, el.engine.opts.EdgeTriggeredIO); err != nil {
_ = unix.Close(c.fd)
c.release()
return err
}
el.connections.addConn(c, el.idx)
if c.isDatagram && c.remote != nil {
return nil
}
return el.open(c)
}
func (el *eventloop) open(c *conn) error {
c.opened = true
out, action := el.eventHandler.OnOpen(c)
if out != nil {
if err := c.open(out); err != nil {
return err
}
}
if !c.outboundBuffer.IsEmpty() && !el.engine.opts.EdgeTriggeredIO {
if err := el.poller.ModReadWrite(&c.pollAttachment, false); err != nil {
return err
}
}
return el.handleAction(c, action)
}
func (el *eventloop) read0(a any) error {
return el.read(a.(*conn))
}
func (el *eventloop) read(c *conn) error {
if !c.opened {
return nil
}
var recv int
isET := el.engine.opts.EdgeTriggeredIO
chunk := el.engine.opts.EdgeTriggeredIOChunk
loop:
n, err := unix.Read(c.fd, el.buffer)
if err != nil || n == 0 {
if err == unix.EAGAIN {
return nil
}
if n == 0 {
err = io.EOF
}
return el.close(c, os.NewSyscallError("read", err))
}
recv += n
c.buffer = el.buffer[:n]
action := el.eventHandler.OnTraffic(c)
switch action {
case None:
case Close:
return el.close(c, nil)
case Shutdown:
return errorx.ErrEngineShutdown
}
_, _ = c.inboundBuffer.Write(c.buffer)
c.buffer = c.buffer[:0]
if c.isEOF || (isET && recv < chunk) {
goto loop
}
// To prevent infinite reading in ET mode and starving other events,
// we need to set up threshold for the maximum read bytes per connection
// on each event-loop. If the threshold is reached and there are still
// unread data in the socket buffer, we must issue another read event manually.
if isET && n == len(el.buffer) {
return el.poller.Trigger(queue.LowPriority, el.read0, c)
}
return nil
}
func (el *eventloop) write0(a any) error {
return el.write(a.(*conn))
}
// The default value of UIO_MAXIOV/IOV_MAX is 1024 on Linux and most BSD-like OSs.
const iovMax = 1024
func (el *eventloop) write(c *conn) error {
if c.outboundBuffer.IsEmpty() {
return nil
}
isET := el.engine.opts.EdgeTriggeredIO
chunk := el.engine.opts.EdgeTriggeredIOChunk
var (
n int
sent int
err error
)
loop:
iov, _ := c.outboundBuffer.Peek(-1)
if len(iov) > 1 {
if len(iov) > iovMax {
iov = iov[:iovMax]
}
n, err = gio.Writev(c.fd, iov)
} else {
n, err = unix.Write(c.fd, iov[0])
}
_, _ = c.outboundBuffer.Discard(n)
switch err {
case nil:
case unix.EAGAIN:
return nil
default:
return el.close(c, os.NewSyscallError("write", err))
}
sent += n
if isET && !c.outboundBuffer.IsEmpty() && sent < chunk {
goto loop
}
// All data have been sent, it's no need to monitor the writable events for LT mode,
// remove the writable event from poller to help the future event-loops if necessary.
if !isET && c.outboundBuffer.IsEmpty() {
return el.poller.ModRead(&c.pollAttachment, false)
}
// To prevent infinite writing in ET mode and starving other events,
// we need to set up threshold for the maximum write bytes per connection
// on each event-loop. If the threshold is reached and there are still
// pending data to write, we must issue another write event manually.
if isET && !c.outboundBuffer.IsEmpty() {
return el.poller.Trigger(queue.HighPriority, el.write0, c)
}
return nil
}
func (el *eventloop) close(c *conn, err error) error {
if !c.opened || el.connections.getConn(c.fd) == nil {
return nil // ignore stale connections
}
el.connections.delConn(c)
action := el.eventHandler.OnClose(c, err)
// Send residual data in buffer back to the remote before actually closing the connection.
for !c.outboundBuffer.IsEmpty() {
iov, _ := c.outboundBuffer.Peek(0)
if len(iov) > iovMax {
iov = iov[:iovMax]
}
if n, e := gio.Writev(c.fd, iov); e != nil {
break
} else { //nolint:revive
_, _ = c.outboundBuffer.Discard(n)
}
}
c.release()
var errStr strings.Builder
err0, err1 := el.poller.Delete(c.fd), unix.Close(c.fd)
if err0 != nil {
err0 = fmt.Errorf("failed to delete fd=%d from poller in event-loop(%d): %v",
c.fd, el.idx, os.NewSyscallError("delete", err0))
errStr.WriteString(err0.Error())
errStr.WriteString(" | ")
}
if err1 != nil {
err1 = fmt.Errorf("failed to close fd=%d in event-loop(%d): %v",
c.fd, el.idx, os.NewSyscallError("close", err1))
errStr.WriteString(err1.Error())
}
if errStr.Len() > 0 {
return errors.New(strings.TrimSuffix(errStr.String(), " | "))
}
return el.handleAction(c, action)
}
func (el *eventloop) wake(c *conn) error {
if !c.opened || el.connections.getConn(c.fd) == nil {
return nil // ignore stale connections
}
action := el.eventHandler.OnTraffic(c)
return el.handleAction(c, action)
}
func (el *eventloop) ticker(ctx context.Context) {
var (
action Action
delay time.Duration
timer *time.Timer
)
defer func() {
if timer != nil {
timer.Stop()
}
}()
for {
delay, action = el.eventHandler.OnTick()
switch action {
case None, Close:
case Shutdown:
// It seems reasonable to mark this as low-priority, waiting for some tasks like asynchronous writes
// to finish up before shutting down the service.
err := el.poller.Trigger(queue.LowPriority, func(_ any) error { return errorx.ErrEngineShutdown }, nil)
el.getLogger().Debugf("failed to enqueue shutdown signal of high-priority for event-loop(%d): %v", el.idx, err)
}
if timer == nil {
timer = time.NewTimer(delay)
} else {
timer.Reset(delay)
}
select {
case <-ctx.Done():
el.getLogger().Debugf("stopping ticker in event-loop(%d) from Engine, error:%v", el.idx, ctx.Err())
return
case <-timer.C:
}
}
}
func (el *eventloop) readUDP(fd int, _ netpoll.IOEvent, _ netpoll.IOFlags) error {
n, sa, err := unix.Recvfrom(fd, el.buffer, 0)
if err != nil {
if err == unix.EAGAIN {
return nil
}
return fmt.Errorf("failed to read UDP packet from fd=%d in event-loop(%d), %v",
fd, el.idx, os.NewSyscallError("recvfrom", err))
}
var c *conn
if ln, ok := el.listeners[fd]; ok {
c = newUDPConn(fd, el, ln.addr, sa, false)
} else {
c = el.connections.getConn(fd)
}
c.buffer = el.buffer[:n]
action := el.eventHandler.OnTraffic(c)
if c.remote != nil {
c.release()
}
if action == Shutdown {
return errorx.ErrEngineShutdown
}
return nil
}
func (el *eventloop) handleAction(c *conn, action Action) error {
switch action {
case None:
return nil
case Close:
return el.close(c, nil)
case Shutdown:
return errorx.ErrEngineShutdown
default:
return nil
}
}
/*
func (el *eventloop) execCmd(a any) (err error) {
cmd := a.(*asyncCmd)
c := el.connections.getConnByGFD(cmd.fd)
if c == nil || c.gfd != cmd.fd {
return errorx.ErrInvalidConn
}
defer func() {
if cmd.cb != nil {
_ = cmd.cb(c, err)
}
}()
switch cmd.typ {
case asyncCmdClose:
return el.close(c, nil)
case asyncCmdWake:
return el.wake(c)
case asyncCmdWrite:
_, err = c.Write(cmd.param.([]byte))
case asyncCmdWritev:
_, err = c.Writev(cmd.param.([][]byte))
default:
return errorx.ErrUnsupportedOp
}
return
}
*/