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wine.py
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wine.py
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"""Wine runner"""
# pylint: disable=too-many-arguments
import os
import shlex
import shutil
from lutris import runtime
from lutris.settings import RUNTIME_DIR
from lutris.exceptions import GameConfigError
from lutris.gui.dialogs import FileDialog
from lutris.runners.runner import Runner
from lutris.util.jobs import thread_safe_call
from lutris.util import display, system
from lutris.util.log import logger
from lutris.util.strings import parse_version
from lutris.util.graphics.vkquery import is_vulkan_supported
from lutris.util.wine.prefix import WinePrefixManager
from lutris.util.wine.x360ce import X360ce
from lutris.util.wine import dxvk
from lutris.util.wine.wine import (
PROTON_PATH,
POL_PATH,
WINE_DIR,
WINE_PATHS,
detect_arch,
display_vulkan_error,
esync_display_limit_warning,
esync_display_version_warning,
get_default_version,
get_overrides_env,
get_real_executable,
get_system_wine_version,
get_wine_versions,
is_esync_limit_set,
is_version_esync,
)
from lutris.runners.commands.wine import ( # noqa pylint: disable=unused-import
create_prefix,
delete_registry_key,
eject_disc,
joycpl,
set_regedit,
set_regedit_file,
winecfg,
wineexec,
winekill,
winetricks,
install_cab_component,
)
MIN_SAFE_VERSION = "4.0" # Wine installers must run with at least this version
class wine(Runner):
description = "Runs Windows games"
human_name = "Wine"
platforms = ["Windows"]
multiple_versions = True
game_options = [
{
"option": "exe",
"type": "file",
"label": "Executable",
"help": "The game's main EXE file",
},
{
"option": "args",
"type": "string",
"label": "Arguments",
"help": "Windows command line arguments used when launching the game"
},
{
"option": "working_dir",
"type": "directory_chooser",
"label": "Working directory",
"help": (
"The location where the game is run from.\n"
"By default, Lutris uses the directory of the "
"executable."
),
},
{
"option": "prefix",
"type": "directory_chooser",
"label": "Wine prefix",
"help": (
'The prefix (also named "bottle") used by Wine.\n'
"It's a directory containing a set of files and "
"folders making up a confined Windows environment."
),
},
{
"option": "arch",
"type": "choice",
"label": "Prefix architecture",
"choices": [("Auto", "auto"), ("32-bit", "win32"), ("64-bit", "win64")],
"default": "auto",
"help": "The architecture of the Windows environment"
},
]
reg_prefix = "HKEY_CURRENT_USER/Software/Wine"
reg_keys = {
"Audio": r"%s/Drivers" % reg_prefix,
"MouseWarpOverride": r"%s/DirectInput" % reg_prefix,
"OffscreenRenderingMode": r"%s/Direct3D" % reg_prefix,
"StrictDrawOrdering": r"%s/Direct3D" % reg_prefix,
"Desktop": "MANAGED",
"WineDesktop": "MANAGED",
"ShowCrashDialog": "MANAGED",
"UseXVidMode": "MANAGED",
}
core_processes = (
"services.exe",
"winedevice.exe",
"plugplay.exe",
"explorer.exe",
"rpcss.exe",
"rundll32.exe",
"wineboot.exe",
)
def __init__(self, config=None):
super(wine, self).__init__(config)
self.dll_overrides = {}
def get_wine_version_choices():
version_choices = [("Custom (select executable below)", "custom")]
labels = {
"winehq-devel": "WineHQ devel ({})",
"winehq-staging": "WineHQ staging ({})",
"wine-development": "Wine Development ({})",
"system": "System ({})",
}
versions = get_wine_versions()
for version in versions:
if version in labels.keys():
version_number = get_system_wine_version(WINE_PATHS[version])
label = labels[version].format(version_number)
else:
label = version
version_choices.append((label, version))
return version_choices
def get_dxvk_choices():
version_choices = [
("Manual", "manual"),
(dxvk.DXVK_LATEST, dxvk.DXVK_LATEST),
]
for version in dxvk.DXVK_PAST_RELEASES:
version_choices.append((version, version))
return version_choices
def esync_limit_callback(widget, option, config):
limits_set = is_esync_limit_set()
wine_path = self.get_path_for_version(config["version"])
wine_ver = is_version_esync(wine_path)
response = True
if not wine_ver:
response = thread_safe_call(esync_display_version_warning)
if not limits_set:
thread_safe_call(esync_display_limit_warning)
response = False
return widget, option, response
def dxvk_vulkan_callback(widget, option, config):
response = True
if not is_vulkan_supported():
if not thread_safe_call(display_vulkan_error):
response = False
return widget, option, response
self.runner_options = [
{
"option": "version",
"label": "Wine version",
"type": "choice",
"choices": get_wine_version_choices,
"default": get_default_version(),
"help": (
"The version of Wine used to launch the game.\n"
"Using the last version is generally recommended, "
"but some games work better on older versions."
),
},
{
"option": "custom_wine_path",
"label": "Custom Wine executable",
"type": "file",
"advanced": True,
"help": (
"The Wine executable to be used if you have "
'selected "Custom" as the Wine version.'
),
},
{
"option": "dxvk",
"label": "Enable DXVK",
"type": "extended_bool",
"help": "Use DXVK to translate DirectX 11 calls to Vulkan",
"callback": dxvk_vulkan_callback,
"callback_on": True,
"active": True,
},
{
"option": "dxvk_version",
"label": "DXVK version",
"advanced": True,
"type": "choice_with_entry",
"choices": get_dxvk_choices,
"default": dxvk.DXVK_LATEST,
},
{
"option": "esync",
"label": "Enable Esync",
"type": "extended_bool",
"help": "Enable eventfd-based synchronization (esync)",
"callback": esync_limit_callback,
"callback_on": True,
"active": True,
},
{
"option": "x360ce-path",
"label": "Path to the game's executable, for x360ce support",
"type": "directory_chooser",
"help": "Locate the path for the game's executable for x360 support",
"advanced": True,
},
{
"option": "x360ce-dinput",
"label": "x360ce dinput 8 mode",
"type": "bool",
"default": False,
"help": "Configure x360ce with dinput8.dll, required for some games",
"advanced": True,
},
{
"option": "x360ce-xinput9",
"label": "x360ce xinput 9.1.0 mode",
"type": "bool",
"default": False,
"help": "Configure x360ce with xinput9_1_0.dll, required for some newer games",
"advanced": True,
},
{
"option": "dumbxinputemu",
"label": "Use Dumb xinput Emulator (experimental)",
"type": "bool",
"default": False,
"help": "Use the dlls from kozec/dumbxinputemu",
"advanced": True,
},
{
"option": "xinput-arch",
"label": "Xinput architecture",
"type": "choice",
"choices": [
("Same as wine prefix", ""),
("32 bit", "win32"),
("64 bit", "win64"),
],
"default": "",
"advanced": True,
},
{
"option": "Desktop",
"label": "Windowed (virtual desktop)",
"type": "bool",
"default": False,
"help": (
"Run the whole Windows desktop in a window.\n"
"Otherwise, run it fullscreen.\n"
"This corresponds to Wine's Virtual Desktop option."
),
},
{
"option": "WineDesktop",
"label": "Virtual desktop resolution",
"type": "choice_with_entry",
"choices": display.get_unique_resolutions,
"help": "The size of the virtual desktop in pixels.",
},
{
"option": "MouseWarpOverride",
"label": "Mouse Warp Override",
"type": "choice",
"choices": [
("Enable", "enable"),
("Disable", "disable"),
("Force", "force"),
],
"default": "enable",
"advanced": True,
"help": (
"Override the default mouse pointer warping behavior\n"
"<b>Enable</b>: (Wine default) warp the pointer when the "
"mouse is exclusively acquired \n"
"<b>Disable</b>: never warp the mouse pointer \n"
"<b>Force</b>: always warp the pointer"
),
},
{
"option": "OffscreenRenderingMode",
"label": "Offscreen Rendering Mode",
"type": "choice",
"choices": [("FBO", "fbo"), ("BackBuffer", "backbuffer")],
"default": "fbo",
"advanced": True,
"help": (
"Select the offscreen rendering implementation.\n"
"<b>FBO</b>: (Wine default) Use framebuffer objects "
"for offscreen rendering \n"
"<b>Backbuffer</b>: Render offscreen render targets "
"in the backbuffer."
),
},
{
"option": "StrictDrawOrdering",
"label": "Strict Draw Ordering",
"type": "choice",
"choices": [("Enabled", "enabled"), ("Disabled", "disabled")],
"default": "disabled",
"advanced": True,
"help": (
"This option ensures any pending drawing operations are "
"submitted to the driver, but at a significant performance "
'cost. Set to "enabled" to enable. This setting is deprecated '
"since wine-2.6 and will likely be removed after wine-3.0. "
'Use "csmt" instead.'
),
},
{
"option": "UseGLSL",
"label": "Use GLSL",
"type": "choice",
"choices": [("Enabled", "enabled"), ("Disabled", "disabled")],
"default": "enabled",
"advanced": True,
"help": (
'When set to "disabled", this disables the use of GLSL for shaders. '
"In general disabling GLSL is not recommended, "
"only use this for debugging purposes."
),
},
{
"option": "UseXVidMode",
"label": "Use XVidMode to switch resolutions",
"type": "bool",
"default": False,
"advanced": True,
"help": (
'Set this to "Y" to allow wine switch the resolution using XVidMode extension.'
),
},
{
"option": "Audio",
"label": "Audio driver",
"type": "choice",
"advanced": True,
"choices": [
("Auto", "auto"),
("ALSA", "alsa"),
("PulseAudio", "pulse"),
("OSS", "oss"),
],
"default": "auto",
"help": (
"Which audio backend to use.\n"
"By default, Wine automatically picks the right one "
"for your system."
),
},
{
"option": "overrides",
"type": "mapping",
"label": "DLL overrides",
"help": "Sets WINEDLLOVERRIDES when launching the game.",
},
{
"option": "show_debug",
"label": "Output debugging info",
"type": "choice",
"choices": [
("Disabled", "-all"),
("Enabled", ""),
("Inherit from environment", "inherit"),
("Show FPS", "+fps"),
("Full (CAUTION: Will cause MASSIVE slowdown)", "+all"),
],
"default": "-all",
"help": (
"Output debugging information in the game log "
"(might affect performance)"
),
},
{
"option": "ShowCrashDialog",
"label": "Show crash dialogs",
"type": "bool",
"default": False,
"advanced": True,
},
{
"option": "autoconf_joypad",
"type": "bool",
"label": "Autoconfigure joypads",
"advanced": True,
"default": True,
"help": (
"Automatically disables one of Wine's detected joypad "
"to avoid having 2 controllers detected"
),
},
{
"option": "sandbox",
"type": "bool",
"label": "Create a sandbox for wine folders",
"default": True,
"advanced": True,
"help": (
"Do not use $HOME for desktop integration folders.\n"
"By default, it use the directories in the confined "
"Windows environment."
),
},
{
"option": "sandbox_dir",
"type": "directory_chooser",
"label": "Sandbox directory",
"help": "Custom directory for desktop integration folders.",
"advanced": True,
},
]
@property
def context_menu_entries(self):
menu_entries = [
("wineexec", "Run EXE inside wine prefix", self.run_wineexec)
]
if "Proton" not in self.get_version():
menu_entries.append(("winecfg", "Wine configuration", self.run_winecfg))
menu_entries += [
("wine-regedit", "Wine registry", self.run_regedit),
("winekill", "Kill all wine processes", self.run_winekill),
("winetricks", "Winetricks", self.run_winetricks),
("joycpl", "Joystick Control Panel", self.run_joycpl),
]
return menu_entries
@property
def prefix_path(self):
prefix_path = self.game_config.get("prefix")
if not prefix_path:
prefix_path = os.environ.get("WINEPREFIX") or "~/.wine"
return os.path.expanduser(prefix_path)
@property
def game_exe(self):
"""Return the game's executable's path."""
exe = self.game_config.get("exe") or ""
if exe and os.path.isabs(exe):
return exe
if not self.game_path:
return
exe = os.path.join(self.game_path, exe)
if system.path_exists(exe):
return exe
@property
def working_dir(self):
"""Return the working directory to use when running the game."""
option = self.game_config.get("working_dir")
if option:
return option
if self.game_exe:
return os.path.dirname(self.game_exe)
return super(wine, self).working_dir
@property
def wine_arch(self):
"""Return the wine architecture.
Get it from the config or detect it from the prefix"""
arch = self.game_config.get("arch") or "auto"
if arch not in ("win32", "win64"):
arch = detect_arch(self.prefix_path, self.get_executable())
return arch
def get_version(self, use_default=True):
"""Return the Wine version to use. use_default can be set to false to
force the installation of a specific wine version"""
runner_version = self.runner_config.get("version")
if runner_version:
return runner_version
if use_default:
return get_default_version()
def get_path_for_version(self, version):
# logger.debug("Getting path for Wine %s", version)
if version in WINE_PATHS.keys():
return system.find_executable(WINE_PATHS[version])
if "Proton" in version:
for entry in PROTON_PATH:
if os.path.isfile(os.path.join(entry, version, "dist/bin/wine")):
return os.path.join(entry, version, "dist/bin/wine")
if version.startswith("PlayOnLinux"):
version, arch = version.split()[1].rsplit("-", 1)
return os.path.join(POL_PATH, "wine", "linux-" + arch, version, "bin/wine")
if version == "custom":
return self.runner_config.get("custom_wine_path", "")
return os.path.join(WINE_DIR, version, "bin/wine")
def get_executable(self, version=None, fallback=True):
"""Return the path to the Wine executable.
A specific version can be specified if needed.
"""
if version is None:
version = self.get_version()
if not version:
return
wine_path = self.get_path_for_version(version)
if system.path_exists(wine_path):
return wine_path
if fallback:
# Fallback to default version
default_version = get_default_version()
wine_path = self.get_path_for_version(default_version)
if wine_path:
# Update the version in the config
if version == self.runner_config.get("version"):
self.runner_config["version"] = default_version
# TODO: runner_config is a dict so we have to instanciate a
# LutrisConfig object to save it.
# XXX: The version key could be either in the game specific
# config or the runner specific config. We need to know
# which one to get the correct LutrisConfig object.
return wine_path
def is_installed(self, version=None, fallback=True, min_version=None):
"""Check if Wine is installed.
If no version is passed, checks if any version of wine is available
"""
if not version:
wine_versions = get_wine_versions()
if min_version:
min_version_list, _, _ = parse_version(min_version)
for version in wine_versions:
version_list, _, _ = parse_version(version)
if version_list > min_version_list:
return True
logger.warning("Wine %s or higher not found", min_version)
return bool(wine_versions)
return system.path_exists(self.get_executable(version, fallback))
@classmethod
def msi_exec(
cls,
msi_file,
quiet=False,
prefix=None,
wine_path=None,
working_dir=None,
blocking=False,
):
msi_args = "/i %s" % msi_file
if quiet:
msi_args += " /q"
return wineexec(
"msiexec",
args=msi_args,
prefix=prefix,
wine_path=wine_path,
working_dir=working_dir,
blocking=blocking,
)
def run_wineexec(self, *args):
dlg = FileDialog("Select an EXE or MSI file", default_path=self.game_path)
filename = dlg.filename
if not filename:
return
self.prelaunch()
wineexec(
filename,
wine_path=self.get_executable(),
prefix=self.prefix_path,
config=self,
)
def run_winecfg(self, *args):
self.prelaunch()
winecfg(
wine_path=self.get_executable(),
prefix=self.prefix_path,
arch=self.wine_arch,
config=self,
)
def run_regedit(self, *args):
self.prelaunch()
wineexec(
"regedit",
wine_path=self.get_executable(),
prefix=self.prefix_path,
config=self,
)
def run_winetricks(self, *args):
self.prelaunch()
winetricks(
"", prefix=self.prefix_path, wine_path=self.get_executable(), config=self
)
def run_joycpl(self, *args):
self.prelaunch()
joycpl(prefix=self.prefix_path, wine_path=self.get_executable(), config=self)
def run_winekill(self, *args):
"""Runs wineserver -k."""
winekill(
self.prefix_path,
arch=self.wine_arch,
wine_path=self.get_executable(),
env=self.get_env(),
initial_pids=self.get_pids(),
)
return True
def set_regedit_keys(self):
"""Reset regedit keys according to config."""
prefix_manager = WinePrefixManager(self.prefix_path)
# Those options are directly changed with the prefix manager and skip
# any calls to regedit.
managed_keys = {
"ShowCrashDialog": prefix_manager.set_crash_dialogs,
"UseXVidMode": prefix_manager.use_xvid_mode,
"Desktop": prefix_manager.set_virtual_desktop,
"WineDesktop": prefix_manager.set_desktop_size,
}
for key, path in self.reg_keys.items():
value = self.runner_config.get(key) or "auto"
if not value or value == "auto" and key not in managed_keys.keys():
prefix_manager.clear_registry_key(path)
elif key in self.runner_config:
if key in managed_keys.keys():
# Do not pass fallback 'auto' value to managed keys
if value == "auto":
value = None
managed_keys[key](value)
continue
prefix_manager.set_registry_key(path, key, value)
def toggle_dxvk(self, enable, version=None):
dxvk_manager = dxvk.DXVKManager(
self.prefix_path, arch=self.wine_arch, version=version
)
# manual version only sets the dlls to native
if version.lower() != "manual":
if enable:
if not dxvk_manager.is_available():
dxvk_manager.download()
dxvk_manager.enable()
else:
dxvk_manager.disable()
if enable:
for dll in dxvk_manager.dxvk_dlls:
self.dll_overrides[dll] = "n"
def prelaunch(self):
if not system.path_exists(os.path.join(self.prefix_path, "user.reg")):
create_prefix(self.prefix_path, arch=self.wine_arch)
prefix_manager = WinePrefixManager(self.prefix_path)
if self.runner_config.get("autoconf_joypad", True):
prefix_manager.configure_joypads()
self.sandbox(prefix_manager)
self.set_regedit_keys()
self.setup_x360ce(self.runner_config.get("x360ce-path"))
try:
dxvk_version = self.runner_config.get("dxvk_version")
self.toggle_dxvk(
bool(self.runner_config.get("dxvk")),
version=dxvk_version,
)
except dxvk.UnavailableDXVKVersion:
raise GameConfigError("Unable to get DXVK %s" % dxvk_version)
return True
def get_dll_overrides(self):
"""Return the DLLs overriden at runtime"""
try:
overrides = self.runner_config['overrides']
except KeyError:
overrides = {}
else:
if not isinstance(overrides, dict):
logger.warning("DLL overrides is not a mapping: %s", overrides)
overrides = {}
else:
overrides = overrides.copy()
overrides.update(self.dll_overrides)
return overrides
def get_env(self, os_env=True):
"""Return environment variables used by the game"""
# Always false to runner.get_env, the default value
# of os_env is inverted in the wine class,
# the OS env is read later.
env = super(wine, self).get_env(False)
if os_env:
env.update(os.environ.copy())
show_debug = self.runner_config.get("show_debug", "-all")
if show_debug != "inherit":
env["WINEDEBUG"] = show_debug
env["WINEARCH"] = self.wine_arch
env["WINE"] = self.get_executable()
if self.prefix_path:
env["WINEPREFIX"] = self.prefix_path
if not ("WINEESYNC" in env and env["WINEESYNC"] == "1"):
env["WINEESYNC"] = "1" if self.runner_config.get("esync") else "0"
overrides = self.get_dll_overrides()
if overrides:
env["WINEDLLOVERRIDES"] = get_overrides_env(overrides)
return env
def get_runtime_env(self):
"""Return runtime environment variables with path to wine for Lutris builds"""
wine_path = self.get_executable()
wine_root = None
if WINE_DIR:
wine_root = os.path.dirname(os.path.dirname(wine_path))
# for entry in PROTON_PATH:
# if entry in wine_path:
# wine_root = os.path.dirname(os.path.dirname(wine_path))
if "-4." in wine_path or "/4." in wine_path:
version = "Ubuntu-18.04"
else:
version = "legacy"
return runtime.get_env(
version=version,
prefer_system_libs=self.system_config.get("prefer_system_libs", True),
wine_path=wine_root
)
def get_pids(self, wine_path=None):
"""Return a list of pids of processes using the current wine exe."""
if wine_path:
exe = wine_path
else:
exe = self.get_executable()
if not exe.startswith("/"):
exe = system.find_executable(exe)
pids = system.get_pids_using_file(exe)
if self.wine_arch == "win64" and os.path.basename(exe) == "wine":
pids = pids | system.get_pids_using_file(exe + "64")
# Add wineserver PIDs to the mix (at least one occurence of fuser not
# picking the games's PID from wine/wine64 but from wineserver for some
# unknown reason.
pids = pids | system.get_pids_using_file(
os.path.join(os.path.dirname(exe), "wineserver")
)
return pids
def setup_x360ce(self, x360ce_path):
if not x360ce_path:
return
x360ce_path = os.path.expanduser(x360ce_path)
if not os.path.isdir(x360ce_path):
logger.error("%s is not a valid path for x360ce", x360ce_path)
return
mode = "dumbxinputemu" if self.runner_config.get("dumbxinputemu") else "x360ce"
dll_files = ["xinput1_3.dll"]
if self.runner_config.get("x360ce-xinput9"):
dll_files.append("xinput9_1_0.dll")
for dll_file in dll_files:
xinput_dest_path = os.path.join(x360ce_path, dll_file)
xinput_arch = self.runner_config.get("xinput-arch") or self.wine_arch
dll_path = os.path.join(RUNTIME_DIR, mode, xinput_arch)
if not system.path_exists(xinput_dest_path):
source_file = dll_file if mode == "dumbxinputemu" else "xinput1_3.dll"
shutil.copyfile(os.path.join(dll_path, source_file), xinput_dest_path)
if mode == "x360ce":
if self.runner_config.get("x360ce-dinput"):
dinput8_path = os.path.join(dll_path, "dinput8.dll")
dinput8_dest_path = os.path.join(x360ce_path, "dinput8.dll")
shutil.copyfile(dinput8_path, dinput8_dest_path)
x360ce_config = X360ce()
x360ce_config.populate_controllers()
x360ce_config.write(os.path.join(x360ce_path, "x360ce.ini"))
# X360 DLL handling
self.dll_overrides["xinput1_3"] = "native"
if self.runner_config.get("x360ce-xinput9"):
self.dll_overrides["xinput9_1_0"] = "native"
if self.runner_config.get("x360ce-dinput"):
self.dll_overrides["dinput8"] = "native"
def sandbox(self, wine_prefix):
if self.runner_config.get("sandbox", True):
wine_prefix.desktop_integration(
desktop_dir=self.runner_config.get("sandbox_dir")
)
def play(self):
game_exe = self.game_exe
arguments = self.game_config.get("args", "")
using_dxvk = self.runner_config.get("dxvk")
if using_dxvk:
if not is_vulkan_supported():
if not display_vulkan_error(True):
return {"error": "VULKAN_NOT_FOUND"}
if not system.path_exists(game_exe):
return {"error": "FILE_NOT_FOUND", "file": game_exe}
launch_info = {"env": self.get_env(os_env=False)}
if launch_info["env"].get("WINEESYNC") == "1":
limit_set = is_esync_limit_set()
wine_ver = is_version_esync(self.get_executable())
if not limit_set and not wine_ver:
esync_display_version_warning(True)
esync_display_limit_warning()
return {"error": "ESYNC_LIMIT_NOT_SET"}
if not is_esync_limit_set():
esync_display_limit_warning()
return {"error": "ESYNC_LIMIT_NOT_SET"}
if not wine_ver:
if not esync_display_version_warning(True):
return {"error": "NON_ESYNC_WINE_VERSION"}
command = [self.get_executable()]
game_exe, args, _working_dir = get_real_executable(game_exe, self.working_dir)
command.append(game_exe)
if args:
command = command + args
if arguments:
for arg in shlex.split(arguments):
command.append(arg)
launch_info["command"] = command
return launch_info
@staticmethod
def parse_wine_path(path, prefix_path=None):
"""Take a Windows path, return the corresponding Linux path."""
if not prefix_path:
prefix_path = os.path.expanduser("~/.wine")
path = path.replace("\\\\", "/").replace("\\", "/")
if path[1] == ":": # absolute path
drive = os.path.join(prefix_path, "dosdevices", path[:2].lower())
if os.path.islink(drive): # Try to resolve the path
drive = os.readlink(drive)
return os.path.join(drive, path[3:])
if path[0] == "/": # drive-relative path. C is as good a guess as any..
return os.path.join(prefix_path, "drive_c", path[1:])
# Relative path
return path