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Game server crash #65
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Would be useful to see the full backtrace instead of just the line of the assertion, which may give us an idea of where the entity pointer came from and why it may not have an actor component. Do you know how to use |
No I don't know how to get that output but I have output from "dbg". |
In short it works like this:
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This is what it gave me:
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Hmm, unfortunately your version of
But apart from avoiding the crash there is probably something else that should be fixed here, since the client is not expected to send NPC messages with an invalid NPC ID. |
The game server crashes with:
To reproduce:
After that you should see a loading symbol until the game servers eventually crash.
What I am about to say doesn't belong in a bug report but it seems like dialogues should automatically close if a player gets too faraway from an npc.
I have done some more investigation and I have found out that most of the time the crash is triggered by pressing the button to progress dialogue again after step 3 in what I said earlier after moving close to the npc again.
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