You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Thanks for taishi, it is so easy to code parallel-GPU simulation !
Is there a way to add a texture to a mesh in the GGUI ? Something like this scene.mesh(self.vertices, indices=self.indices, normals=self.normals, uv=self.tex_coords, texture=self.tex, two_sided=True)
I also would like to add shadows (or basically add my custom shaders).
Maybe the best way to do that is to interop with my own C++/OpenGL code ?
Thanks,
best
The text was updated successfully, but these errors were encountered:
hi,
Thanks for taishi, it is so easy to code parallel-GPU simulation !
Is there a way to add a texture to a mesh in the GGUI ? Something like this
scene.mesh(self.vertices, indices=self.indices, normals=self.normals, uv=self.tex_coords, texture=self.tex, two_sided=True)
I also would like to add shadows (or basically add my custom shaders).
Maybe the best way to do that is to interop with my own C++/OpenGL code ?
Thanks,
best
The text was updated successfully, but these errors were encountered: