This sample demonstrates how to implement custom Direct2D effects using HLSL pixel, vertex, and compute shaders.
Specifically, this sample shows how to:
- Define the effect's properties, metadata and implement required interfaces
- Author HLSL that conforms to Direct2D requirements, including opting into effect shader linking
- Register and use a custom effect in an app
Note The Windows universal samples require Visual Studio 2015 to build and Windows 10 to execute.
To obtain information about Windows 10, go to Windows 10
To obtain information about Microsoft Visual Studio 2015 and the tools for developing Windows apps, go to Visual Studio 2015
- Direct2D effects: provides built-in effects and the ability to create custom effects.
- Direct2D: used to render images, primitives, and text.
- Windows Imaging Component (WIC): used to load, scale, and convert the images.
Custom effect interfaces:
Related DirectX app APIs:
Client: Windows 10
Server: Windows Server 2016 Technical Preview
Phone: Windows 10
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio 2015 and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio 2015 Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select Build > Deploy Solution.
- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.