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Updated version number to 0.8.6.0
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Also changed the build config to support Windows XP
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sztupy committed Feb 14, 2015
1 parent f8f8718 commit 9986728
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Showing 15 changed files with 39 additions and 18 deletions.
2 changes: 1 addition & 1 deletion CommonUtils/CommonUtils.vcxproj
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Expand Up @@ -24,7 +24,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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2 changes: 1 addition & 1 deletion FRMObject/FRMObject.vcxproj
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Expand Up @@ -24,7 +24,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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2 changes: 1 addition & 1 deletion IanOut/IanOut.vcxproj
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Expand Up @@ -21,7 +21,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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4 changes: 2 additions & 2 deletions IanOut/global.h
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Expand Up @@ -10,7 +10,7 @@
#define NAME "IanOut"
#define TITLE "IanOut: A Post-Nuclear Ian-Playing Game"

#define VERSIONNUM "0.8.5 - Public Beta 4"
#define VERSIONNUM "0.8.6"

#include "../FRMObject/player.h"
#include "../commonutils/ddutil.h"
Expand All @@ -20,4 +20,4 @@

int BlitFRMTo(SDL_Surface* Target,PFRM Source,int x, int y,Uint32 flags,signed char xAl,signed char yAl);

#endif //__GLOBAL_H
#endif //__GLOBAL_H
4 changes: 2 additions & 2 deletions IanOut/src/IanOut.cpp
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Expand Up @@ -49,7 +49,7 @@ int main( int argc, char* argv[] )
AddToLog(0,"------------------------------------------------------------------------------");
AddToLog(0," IanOut - A Post-Nuclear Ian-Playing Game ");
AddToLog(0," Version: "VERSIONNUM);
AddToLog(0," Copyright (C) Kek eper neoszurrealista tarsulat - Sztupy Corp.");
AddToLog(0," Copyright (C) Kek eper neoszurrealista tarsulat - SztupY");
AddToLog(0,"------------------------------------------------------------------------------");
AddToLog(0,"");
AddToLog(0,"Global> Output is saved to: log.txt");
Expand Down Expand Up @@ -179,4 +179,4 @@ int main( int argc, char* argv[] )
AddToLog(0,"------------------------------------------------------------------------------");
AddToLog(0,"");
return 0;
}
}
2 changes: 1 addition & 1 deletion IanOut/src/Play/play_menu.cpp
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Expand Up @@ -55,7 +55,7 @@ void play::MainMenu(void)
textutil::DisplayFrameRate();

textfont::IanOutText(addx+0,addy+465,1,"IanOut - A Post-Nuclear Ian-Playing Game v"VERSIONNUM);
textfont::IanOutTextR(addx+640,addy+465,4,"Copyright (c) Sztupy corp.");
textfont::IanOutTextR(addx+640,addy+465,4,"SztupY");

if (Frame<65535) palette::SetPaletteBl(Frame);

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2 changes: 1 addition & 1 deletion IanOutEd/IanOutEd.vcxproj
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Expand Up @@ -20,7 +20,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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4 changes: 2 additions & 2 deletions IanOutEd/global.h
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Expand Up @@ -28,7 +28,7 @@
#define NAME "IanEd"
#define TITLE "IanOut Editor"

#define VERSIONNUM "0.8.5 - Public Beta 4"
#define VERSIONNUM "0.8.6"

//-----------------------------------------------------------------------------
// Local data
Expand Down Expand Up @@ -90,4 +90,4 @@ extern int BrushSize;
extern int *ref_to;
extern std::string *ref_str;

#endif //__GLOBAL_H
#endif //__GLOBAL_H
4 changes: 2 additions & 2 deletions IanOutEd/src/IanOutEd.cpp
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Expand Up @@ -52,7 +52,7 @@ int main( int argc, char* argv[] )
AddToLog(0,"------------------------------------------------------------------------------");
AddToLog(0," IanOutEd - A Post-Nuclear Ian-Playing Game - Editor ");
AddToLog(0," Version: "VERSIONNUM);
AddToLog(0," Copyright (C) Kek eper neoszurrealista tarsulat - Sztupy Corp.");
AddToLog(0," Copyright (C) Kek eper neoszurrealista tarsulat - SztupY");
AddToLog(0,"------------------------------------------------------------------------------");
AddToLog(0,"");
AddToLog(0,"Global> Output is saved to: log.txt");
Expand Down Expand Up @@ -349,4 +349,4 @@ int main( int argc, char* argv[] )
AddToLog(0,"------------------------------------------------------------------------------");
AddToLog(0,"");
return 0;
}
}
2 changes: 1 addition & 1 deletion IanOutEd/src/play_menu.cpp
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Expand Up @@ -93,7 +93,7 @@ void play::MainMenu(void)
textutil::DisplayFrameRate();

textfont::IanOutText(0,465,1,"IanEd - IanOut Level Editor v"VERSIONNUM);
textfont::IanOutText(455,465,4,"Copyright (c) Sztupy corp.");
textfont::IanOutText(455,465,4,"Copyright (c) Sztupy");

if (Frame<(65535/1000)) palette::SetPaletteBl(Frame*1000);

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2 changes: 1 addition & 1 deletion LuaBind/LuaBind.vcxproj
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Expand Up @@ -24,7 +24,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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2 changes: 1 addition & 1 deletion LuaLib/LuaLib.vcxproj
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Expand Up @@ -24,7 +24,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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2 changes: 1 addition & 1 deletion TinyXML/tinyxmlSTL.vcxproj
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Expand Up @@ -24,7 +24,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
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21 changes: 21 additions & 0 deletions _Output/README.TXT
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Expand Up @@ -5,6 +5,10 @@ IanOut - A Post-Nuclear Ian Playing Game
Installation
============

Before isntalling please make sure that the VS2013 redistributables are
installed. You can download them from this location:
http://www.microsoft.com/en-gb/download/details.aspx?id=40784

To install IanOut, please extract the files into a directory of your choice,
then use the Config application to set the Fallout 2 master.dat and Fallout 2
critter.dat locations. These files are usually found on the root installation
Expand All @@ -19,6 +23,23 @@ files from the Fallout 2 "sound/music" directory over to the music directory
of IanOut, then run the convert.bat command found inside that directory, which
will convert the music files into .ogg, that can be used by IanOut

Usage
=====

The game is played exclusively with the mouse. However you can use the
following keyboard shortcuts:

* ESC: exits the game
* F10: reset gamma
* F11: grab mouse when playing in windowed mode
* F12: create a screen shot
* n,m: rotate Ian
* numpad +, numpad -: change gamma
* numpad /, numpad *: change game speed

If Ian dies, then the game will also instantly quit. You can check the
contents of log.txt, for reasons about the recent death.

FAQ
===

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2 changes: 1 addition & 1 deletion zLib/zLib.vcxproj
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Expand Up @@ -25,7 +25,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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