- premake5
- OpenGL 2.x
$ premake5 gmake
$ make
Confirmed build with Visual Studio 2015. Visual Studio 2013 may work.
> premake5 vs2015
Then, build generated .sln with Visual Studio.
$ ./bin/native/Release/view /path/to/file.dng
- Clamp hight(otherwise Pinkish or Greenish pixel appear in saturated region)
- Denoise(wavelet denoise, etc)
- More advanced debayer
This example uses following third party libraries.
- ImGui : MIT
- bt3gui : zlib like license
- glew : BSD or MIT
- nativefiledialog : See
nativefiledialog/LICENSE
for details.