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score.cpp
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score.cpp
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void initScore(playerControl *player){ //Fahmi Rosdiansyah
player->score=0;
}
void initLives(playerControl *player){//Fahmi Rosdiansyah
player->lives=5;
}
void incScore(int food, playerControl *player){//Fahmi Rosdiansyah
switch(food){
case FOOD1:
player->score+=FOOD1_SCORE;
break;
case FOOD2:
player->score+=FOOD2_SCORE;
break;
case FOOD3:
player->score+=FOOD3_SCORE;
break;
case FOOD4:
player->score+=FOOD4_SCORE;
break;
case FOOD5:
player->score+=FOOD5_SCORE;
break;
}
}
void eatFood(playerControl *player){//Fahmi Rosdiansyah
incScore(levelMap[player->peciman.pos.x][player->peciman.pos.y].Food, player);
if (levelMap[player->peciman.pos.x][player->peciman.pos.y].Food==FOOD1){
PlaySound("sounds/pacman_chomp.wav",NULL,SND_ASYNC);
player->foodCount--;
}
else if(levelMap[player->peciman.pos.x][player->peciman.pos.y].Food==FOOD2 || levelMap[player->peciman.pos.x][player->peciman.pos.y].Food==FOOD3 || levelMap[player->peciman.pos.x][player->peciman.pos.y].Food==FOOD4 ||levelMap[player->peciman.pos.x][player->peciman.pos.y].Food==FOOD5){
PlaySound("sounds/pacman_eatfruit.wav",NULL,SND_ASYNC);
}
levelMap[player->peciman.pos.x][player->peciman.pos.y].Food=EMPTY;
}
void incLives(playerControl *player, int *liveGiven){
if(player->score>=2500 && *liveGiven==0 && player->lives<MAX_LIVES){
player->lives++;
*liveGiven=1;
}
else if(player->score>=5000 && *liveGiven==1 && player->lives<MAX_LIVES){
player->lives++;
*liveGiven=2;
}
else if(player->score>=15000 && *liveGiven==2 && player->lives<MAX_LIVES){
player->lives++;
*liveGiven=3;
}
else if(player->score>=25000 && *liveGiven==3 && player->lives<MAX_LIVES){
player->lives++;
*liveGiven=4;
}
else if(player->score>=40000 && *liveGiven==4 && player->lives<MAX_LIVES){
player->lives++;
*liveGiven=5;
}
}
int randomise(int min, int max){//Fahmi Rosdiansyah
return rand()%(max+1-min)+min;
}
int foodType(int x){//Fahmi Rosdiansyah
switch(x){
case 1 ... 40: return FOOD2; break; //40%
case 41 ... 70: return FOOD3; break; //30%
case 71 ... 90: return FOOD4; break; //20%
case 91 ... 100: return FOOD5; break; //10%
}
}
void spawnFood(MapController map[20][20], position pos){//Fahmi Rosdiansyah
// position pos;
// pos.x = posX;
// pos.y = posY;
map[pos.x][pos.y].Food=foodType(randomise(1,100));
Food(map[pos.x][pos.y].Food, pos);
}
void despawnFood(MapController map[20][20], position pos){//Fahmi Rosdiansyah
map[pos.x][pos.y].Food=EMPTY;
setcolor(BLACK);
bar(pos.x * GRIDSIZE, pos.y* GRIDSIZE, (pos.x * GRIDSIZE) + GRIDSIZE, pos.y*GRIDSIZE + GRIDSIZE);
}
void spawnPortal(MapController map[20][20], position pos, int in)
{
if(in)
map[pos.x][pos.y].Object=33;
else
map[pos.x][pos.y].Object=34;
DrawPortal(map[pos.x][pos.y].Object, pos);
map[pos.x][pos.y].Object=0;
map[pos.x][pos.y].Object=0;
}
void despawnPortal(MapController map[20][20], position INp, position OUTp)
{
setcolor(BLACK);
bar(INp.x * GRIDSIZE, INp.y* GRIDSIZE, (INp.x * GRIDSIZE) + GRIDSIZE, INp.y*GRIDSIZE + GRIDSIZE);
setcolor(BLACK);
bar(OUTp.x * GRIDSIZE, OUTp.y* GRIDSIZE, (OUTp.x * GRIDSIZE) + GRIDSIZE, OUTp.y*GRIDSIZE + GRIDSIZE);
}
position FindAndRandomEmptyNodeObject(){
position pos;
int i, count=0, arr[nodeCount];
for(i=0;i<nodeCount;i++){
if(levelMap[nodePos[i*2+0]][nodePos[i*2+1]].Object==EMPTY){
arr[count]=i;
count++;
}
}
int idx = randomise(0,count-1);
pos.x = nodePos[arr[idx]*2+0];
pos.y = nodePos[arr[idx]*2+1];
return pos;
// spawnFood(&levelMap[pos.x][pos.y],pos.x, pos.y);
}
position FindAndRandomEmptyNode(){
position pos;
int i, count=0, arr[nodeCount];
for(i=0;i<nodeCount;i++){
if(levelMap[nodePos[i*2+0]][nodePos[i*2+1]].Food==EMPTY){
arr[count]=i;
count++;
}
}
int idx = randomise(0,count-1);
pos.x = nodePos[arr[idx]*2+0];
pos.y = nodePos[arr[idx]*2+1];
return pos;
// spawnFood(&levelMap[pos.x][pos.y],pos.x, pos.y);
}
void storeScore(playerControl *player){
dataStore scoreData;
strcpy(scoreData.name, player->name);
scoreData.score = player->score;
FILE *highscore;
highscore=fopen("assets/files/highscore.dat", "a+");
if(highscore==NULL)
return;
fwrite(&scoreData, sizeof(scoreData), 1, highscore);
fclose(highscore);
sortFile("assets/files/highscore.dat");
}
int scoreCount() {
int sum=0;
dataStore score;
FILE *file;
file=fopen("assets/files/highscore.dat", "rb");
fread(&score, sizeof(score), 1, file);
while(!feof(file)) {
fread(&score, sizeof(score), 1, file);
sum++;
}
fclose(file);
return sum;
}
void sortFile(char *filename){
int structSize, fileSize, i, j;
FILE * file;
file = fopen(filename,"rb+");
if(file==NULL)
return;
dataStore pivot, temp;
structSize = sizeof(pivot);
fseek(file, 0, SEEK_END);
fileSize = ftell(file);
rewind(file);
for (i = 0; i < fileSize; i += structSize){
for (j = 0; j < fileSize - structSize; j += structSize){
fread(&pivot, structSize, 1, file);
fread(&temp, structSize, 1, file);
if (pivot.score < temp.score){
fseek(file, -(structSize * 2), SEEK_CUR);
fwrite(&temp, structSize, 1, file);
fwrite(&pivot, structSize, 1, file);
fseek(file, -structSize, SEEK_CUR);
}
else{
fseek(file, -structSize, SEEK_CUR);
}
}
rewind(file);
}
fclose(file);
}