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Add error handling in ShaderProgramBuilder #2

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GoogleCodeExporter opened this issue Apr 15, 2016 · 3 comments
Open

Add error handling in ShaderProgramBuilder #2

GoogleCodeExporter opened this issue Apr 15, 2016 · 3 comments

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@GoogleCodeExporter
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Shader building system should stop the building process, rollback all changes 
and report error, if an problem in the process raises. Instead, the build goes 
on mindlessly only reporting the problems in logs.

Labels: Shaders

Original issue reported on code.google.com by yinotaurus on 30 Nov 2010 at 3:05

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Original comment by yinotaurus on 8 Dec 2010 at 12:38

  • Added labels: shaders

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This has been partially addressed, the underlaying code is ready and things 
like this and build on the new shader model ideas.

Original comment by yinotaurus on 13 Feb 2011 at 9:58

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New shader system uses the old ShaderProgramBuilder and there is no problem in 
an fallback to FFP. I choose to make this low priority.

Original comment by yinotaurus on 19 Feb 2011 at 3:34

  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

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