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MainScreen.qml
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MainScreen.qml
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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Design Studio.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Design Studio.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick3D 1.15
import QtQuick.Controls.Material 2.15
import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15
import backend 1.0
import QtQml 2.15
// This is a beast of a file but it was easier to make one large one rather than messing with all the qt creator import mess
Pane {
id: root
Material.theme: Material.Light
property real sliderWidth: width * 0.15
property real buttonRowWidth: width * 0.12
property real buttonMinWidth: 65
leftPadding: 60
rightPadding: 60
topPadding: 50
bottomPadding: 50
width: 800
height: 600
Backend {
id: backend
}
MouseArea {
id: mouseArea
property real mouseXprev: 0
property real rotationY: 135
anchors.fill: parent
hoverEnabled: true
onDoubleClicked: rotationY = 135
Connections {
target: mouseArea
onMouseXChanged: {
if (mouseArea.pressed) {
mouseArea.rotationY += (mouseArea.mouseX - mouseArea.mouseXprev) / 5
}
mouseArea.mouseXprev = mouseArea.mouseX
}
}
}
View3D {
anchors.fill: parent
camera: camera
Node {
id: scene
PerspectiveCamera {
id: camera
fieldOfView: 60
clipNear: 1
position: Qt.vector3d(0,10,10)
eulerRotation.x: -45
}
Node {
id: dummyNode
eulerRotation.y: mouseArea.rotationY
PointLight {
x: 10
z: 10
y: 10
brightness: 200
}
PointLight {
x: -10
z: -15
y: 10
brightness: 50
}
PointLight {
x: -20
z: 20
y: -10
brightness: 150
}
// The robot model:
Node {
opacity: 1 // Useful for troubleshooting the model
id: rootNode
rotation: Qt.quaternion(0.707107, -0.707107, 0, 0) //in blender Z is up
Model {
id: compass
source: "meshes/cylinder.mesh"
materials: [ DefaultMaterial {diffuseColor: "green"}]
eulerRotation.z: backend.rotation1Angle
}
Model {
id: robot_base
position: Qt.vector3d(0, 0, 1.5)
source: "meshes/cube.mesh"
materials: [ DefaultMaterial {diffuseColor: "red"}]
eulerRotation.x: backend.rotation2Angle
eulerRotation.y: backend.rotation3Angle
Model {
id: tail_link_1
position: Qt.vector3d(1.8, 0.8, 1.2)
source: "meshes/cube_003.mesh"
materials: [ DefaultMaterial {diffuseColor: "blue"}]
eulerRotation.y: backend.rotation4Angle
Model {
id: tail_link_2
position: Qt.vector3d(-3, 0, 0)
source: "meshes/cube_004.mesh"
materials: [ DefaultMaterial {diffuseColor: "orange"}]
x: backend.extensionDistance / 100
}
}
}
}
}//dummyNode
}//scene
environment: sceneEnvironment
SceneEnvironment {
id: sceneEnvironment
antialiasingQuality: SceneEnvironment.VeryHigh
antialiasingMode: SceneEnvironment.MSAA
}
}
ColumnLayout {
id: slidersColumn
spacing: 6
anchors.bottom: parent.bottom
Loader {
source: "LabeledSlider.qml"
id: rotation1Slider
Layout.preferredWidth: root.sliderWidth
Layout.minimumWidth: 160
onLoaded: {
item.value = 0
item.from = -180
item.to = 180
item.labelText = "Rotation 1"
}
}
Binding {
target: backend
property: "rotation1Angle"
value: rotation1Slider.item.value
}
Loader {
source: "LabeledSlider.qml"
id: rotation2Slider
Layout.preferredWidth: root.sliderWidth
Layout.minimumWidth: 160
onLoaded: {
item.value = 0
item.from = -180
item.to = 180
item.labelText = "Rotation 2"
}
}
Binding {
target: backend
property: "rotation2Angle"
value: rotation2Slider.item.value
}
Loader {
source: "LabeledSlider.qml"
id: rotation3Slider
Layout.preferredWidth: root.sliderWidth
Layout.minimumWidth: 160
onLoaded: {
item.value = 0
item.from = -180
item.to = 180
item.labelText = "Rotation 3"
}
}
Binding {
target: backend
property: "rotation3Angle"
value: rotation3Slider.item.value
}
Loader {
source: "LabeledSlider.qml"
id: rotation4Slider
Layout.preferredWidth: root.sliderWidth
Layout.minimumWidth: 160
onLoaded: {
item.value = -25
item.from = -25
item.to = 210
item.labelText = "Rotation 4"
}
}
Binding {
target: backend
property: "rotation4Angle"
value: rotation4Slider.item.value
}
Loader {
source: "LabeledSlider.qml"
id: extensionSlider
Layout.preferredWidth: root.sliderWidth
Layout.minimumWidth: 160
onLoaded: {
item.value = -300
item.from = -450
item.to = -300
item.labelText = "Tail Extension"
}
}
Binding {
target: backend
property: "extensionDistance"
value: extensionSlider.item.value
}
}
transitions: Transition {
PropertyAnimation {
properties: "sliderWidth, scale.x, scale.y, scale.z, y, z"
}
AnchorAnimation {}
}
}