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I loaded a group of meshes (buffer geometry) in the threejs scene, and just noticed that they don’t have uv attribute at all. Is it possible to generate UV attributes based on the existing data of mesh, like normal, position?
Thank you!
Chloe
The text was updated successfully, but these errors were encountered:
Hello Prof Stemkoski,
I came across your Github example through searching on this topic https://discourse.threejs.org/t/can-i-make-a-uv-unwrapping-of-a-model-programmatically-with-three-js/2421/7
I loaded a group of meshes (buffer geometry) in the threejs scene, and just noticed that they don’t have uv attribute at all. Is it possible to generate UV attributes based on the existing data of mesh, like normal, position?
Thank you!
Chloe
The text was updated successfully, but these errors were encountered: