From 8db7e6bc6889378125b068b86298fa5cc21c2a87 Mon Sep 17 00:00:00 2001 From: mactan-sc <77816662+mactan-sc@users.noreply.github.com> Date: Sun, 29 Sep 2024 14:22:47 -0500 Subject: [PATCH] amd and nvidia troubleshooting --- wiki/Troubleshooting.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/wiki/Troubleshooting.md b/wiki/Troubleshooting.md index 19ab99a..43ab004 100644 --- a/wiki/Troubleshooting.md +++ b/wiki/Troubleshooting.md @@ -329,6 +329,11 @@ - If you still have issues or are running applications like OBS, you may also have to limit the vram the game sees to free up some vram for other applications: `dxgi.maxDeviceMemory = 6144` +#### Vulkan Beta: Game fails to launch +- There is an [issue with LibCUDA](https://github.com/jp7677/dxvk-nvapi/issues/174#issuecomment-2227462795) that prevents vulkan and DLSS from working on linux. +- If using a Wine runner, add the environment variable `WINE_HIDE_NVIDIA_GPU=1` to enable vulkan +- If using a Wine runner, see [instructions](https://github.com/starcitizen-lug/knowledge-base/wiki/Troubleshooting#dlssdeep-learning-super-sampling--vulkan) to patch libcuda to enable both vulkan and DLSS + #### DLSS(Deep Learning Super Sampling) / Vulkan - There is a [memory allocation issue with LibCUDA](https://github.com/jp7677/dxvk-nvapi/issues/174#issuecomment-2227462795), where it attempts to allocate in a specific area already occupied by the game. - A possible solution would be patching LibCUDA file increasing this area. @@ -357,6 +362,9 @@ #### Current known issues - See the AMD section of our [latest news](https://github.com/starcitizen-lug/knowledge-base/wiki#news) +#### Vulkan Beta: Bright flickering lights at edges of in-game display panels +- To fix: Add environment variable `radv_zero_vram=true` + ***