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When enabling the WebGL Inspector, I get the error glDrawArrays: attempt to access out of range vertices in attribute 0 on my console and nothing will be drawn. I looked a bit around to figure out, where the error comes from and I think its gl-geometry. Maybe the buffer is not initialized with the correct size.
I get the error im my own code and also in the bunny walkthrough example. But only when WebGL Inspector is enabled.
I am totally new to webgl (without three.js) so maybe I am wrong.
The text was updated successfully, but these errors were encountered:
I'm not sure what the cause of this is yet but it's something going on in WebGL Inspector's instrumentation code messing things up... Ran into this today too. fwiw, a temporary workaround would be to unindex your mesh before sending it into gl-geometry :)
When enabling the WebGL Inspector, I get the error
glDrawArrays: attempt to access out of range vertices in attribute 0
on my console and nothing will be drawn. I looked a bit around to figure out, where the error comes from and I think itsgl-geometry
. Maybe the buffer is not initialized with the correct size.I get the error im my own code and also in the bunny walkthrough example. But only when WebGL Inspector is enabled.
I am totally new to webgl (without three.js) so maybe I am wrong.
The text was updated successfully, but these errors were encountered: