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development.md

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Development notes

To get started, you need a recent version of Go. v1.16 and onward should be sufficient.

Also, if you want to develop the CSS and HTML on the website, you need Node.js v14 in order to compile Tailwind.

To build the server and see a list of its options:

cd cmd/server
go build
./server -h

Usage of ./server:
  -aliases-as-subdomains
    	needs to be disabled if a wildcard certificate for the room is not available. (default true)
  -dbg string
    	listen addr for metrics and pprof HTTP server (default "localhost:6078")
  -https-domain string
    	which domain to use for TLS and AllowedHosts checks
  -lishttp string
    	address to listen on for HTTP requests (default ":3000")
  -lismux string
    	address to listen on for secret-handshake+muxrpc (default ":8008")
  -logs string
    	where to write debug output to (default is just stderr)
  -mode value
    	the privacy mode (values: open, community, restricted) determining room access controls
  -nounixsock
    	disable the UNIX socket RPC interface
  -repo string
    	where to put the log and indexes (default "~/.ssb-go-room")
  -shscap string
    	secret-handshake app-key (or capability) (default "1KHLiKZvAvjbY1ziZEHMXawbCEIM6qwjCDm3VYRan/s=")
  -version
    	print version number and build date

If you want to view the development server in your browser:

# change to the root of the project (e.g. cd go-ssb-room) and generate the frontend's styling; requires npm
go generate -tags dev ./...
# now let's build & run the development server
cd cmd/server && go build -tags dev && ./server
# and visit http://localhost:3000

This can be useful if you are working on:

  • the sqlite migrations,
  • html templates,
  • styling elements using tailwind
    • if you don't run generate with -tags dev, the bundled css will only contain the tailwind classes found in *.tmpl at the time of generation!
  • or website templates or assets like JavaScript files, the favicon or other images that are used inside the HTML.

This way, the build won't use the assets embedded in the binary, but instead read them directly from the local filesystem.

Once you are done with your changes and want to update the embedded assets to the production versions:

# cd to the root of the folder, and then run go generate
go generate ./...
# now build the server without the development mode
cd cmd/server && go build && ./server -htts-domain=my.room.example

Tooling

Mocks

counterfeiter enables generating mocks for defined interfaces. To update the mocks, run go generate in package roomdb.

Database schema

This project uses sql-migrate to upgrade the sqlite database when necessary.

To upgrade, create a new file in admindb/sqlite/migrations with your changes.

Note: similar to the web assets, you need to use go test -tags dev to test them. Afterwards run, go generate to embed the assets in the code and thus the resulting server binary.

No ORM

We use sqlboiler to generate type-safe Go code directly from SQL statements and table definitions. This approach suits the programming language much more then classical ORM approaches, which usually rely havily on reflection for (un)packing structs.

To generate them run the following commands. This will populate admindb/sqlite/models:

  • (TODO: automate this with go generate)
# also included as generate_models.sh
cd admindb/sqlite
go test
sqlboiler sqlite3 --wipe

The generated package admindb/sqlite/models is then used to implemente the custom logic of the different services in admindb/sqlite.

Aside: I would have used sqlc since it's a bit more minimal and uses hand written SQL queries instead of generic query builders but it currently doesn't support sqlite.

Development user creation

cmd/insert-user contains code to create a fallback user. Build it and point it to your database with a username:

cd cmd/insert-user
go build
# optional step: run a script to generate a valid ssb id @<pubkey>.ed25519, useful for trying things out quickly
./generate-fake-id.sh
./insert-user <@pubkey.ed25519>

Then repeat your password twice and you are all set for development.

Run insert-user without any flags to see all the options.

Architecture

For a few high-level overviews and diagrams of how the codebase works, read architecture.md.

Testing

See the testing.md for a thorough walkthorugh of the different testing approaches.

Release packaging

Because of issue #79 we can't simply create binaries for all platforms independantly. Therefore binaries for re-distributions need to be created on the relevant distributions themselvs. We currently do this for debian. The process is as follows:

  1. Install a recent debian stable version onto a dedicated machine or VM for instance (docker might also be possible).
  2. Install Go.
  3. Install a C compiler (sudo apt install gcc for instance) for the CGo based sqlite dependency.
  4. Install GoReleaser.
  5. Create a version tag in git.
  6. run goreleaser release at the root of the repo to create the dist/ folder with the .deb file.
  7. Upload the built packages.