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LuaParser.hpp
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LuaParser.hpp
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#ifndef KAIK_LUA_PARSER_HDR
#define KAIK_LUA_PARSER_HDR
#include <list>
#include <map>
#include <string>
struct lua_State;
struct LuaTable {
public:
~LuaTable() {
for (std::map<LuaTable*, LuaTable*>::iterator it = TblTblPairs.begin(); it != TblTblPairs.end(); ++it) {
delete it->first;
delete it->second;
}
for (std::map<LuaTable*, std::string>::iterator it = TblStrPairs.begin(); it != TblStrPairs.end(); ++it) {
delete it->first;
}
for (std::map<LuaTable*, int>::iterator it = TblIntPairs.begin(); it != TblIntPairs.end(); ++it) {
delete it->first;
}
for (std::map<std::string, LuaTable*>::iterator it = StrTblPairs.begin(); it != StrTblPairs.end(); ++it) {
delete it->second;
}
for (std::map<int, LuaTable*>::iterator it = IntTblPairs.begin(); it != IntTblPairs.end(); ++it) {
delete it->second;
}
}
bool operator < (const LuaTable& t) const {
return (this < &t);
}
bool operator == (const LuaTable& t) const {
return (
TblTblPairs == t.TblTblPairs &&
TblStrPairs == t.TblStrPairs &&
TblIntPairs == t.TblIntPairs &&
StrTblPairs == t.StrTblPairs &&
StrStrPairs == t.StrStrPairs &&
StrIntPairs == t.StrIntPairs &&
IntTblPairs == t.IntTblPairs &&
IntStrPairs == t.IntStrPairs &&
IntIntPairs == t.IntIntPairs
);
}
void Print(int) const;
void Parse(lua_State*, int);
typedef std::pair<LuaTable*, LuaTable*> TblTblPair;
typedef std::pair<LuaTable*, std::string> TblStrPair;
typedef std::pair<LuaTable*, int> TblIntPair;
typedef std::pair<std::string, LuaTable*> StrTblPair;
typedef std::pair<std::string, std::string> StrStrPair;
typedef std::pair<std::string, int> StrIntPair;
typedef std::pair<int, LuaTable*> IntTblPair;
typedef std::pair<int, std::string> IntStrPair;
typedef std::pair<int, int> IntIntPair;
void GetTblTblKeys(std::list<LuaTable*>* ) const;
void GetTblStrKeys(std::list<LuaTable*>* ) const;
void GetTblIntKeys(std::list<LuaTable*>* ) const;
void GetStrTblKeys(std::list<std::string>*) const;
void GetStrStrKeys(std::list<std::string>*) const;
void GetStrIntKeys(std::list<std::string>*) const;
void GetIntTblKeys(std::list<int>* ) const;
void GetIntStrKeys(std::list<int>* ) const;
void GetIntIntKeys(std::list<int>* ) const;
const LuaTable* GetTblVal(LuaTable* key, LuaTable* defVal = 0) const;
const LuaTable* GetTblVal(const std::string& key, LuaTable* defVal = 0) const;
const LuaTable* GetTblVal(int key, LuaTable* defVal = 0) const;
const std::string& GetStrVal(LuaTable* key, const std::string& defVal) const;
const std::string& GetStrVal(const std::string& key, const std::string& defVal) const;
const std::string& GetStrVal(int key, const std::string& defVal) const;
int GetIntVal(LuaTable* key, int defVal) const;
int GetIntVal(const std::string& key, int defVal) const;
int GetIntVal(int key, int defVal) const;
bool HasStrTblKey(const std::string& key) const { return (StrTblPairs.find(key) != StrTblPairs.end()); }
bool HasStrStrKey(const std::string& key) const { return (StrStrPairs.find(key) != StrStrPairs.end()); }
bool HasStrIntKey(const std::string& key) const { return (StrIntPairs.find(key) != StrIntPairs.end()); }
template<typename T> void GetArray(const LuaTable* tbl, T* array, int len) const {
for (int i = 0; i < len; i++) {
array[i] = T(tbl->GetIntVal(i + 1, T(0)));
}
}
template<typename V> V GetVec(const std::string& key, int len) const {
const std::map<std::string, LuaTable*>::const_iterator it = StrTblPairs.find(key);
V v;
if (it != StrTblPairs.end()) {
GetArray(it->second, &v.x, len);
}
return v;
}
private:
std::map<LuaTable*, LuaTable*> TblTblPairs;
std::map<LuaTable*, std::string> TblStrPairs;
std::map<LuaTable*, int> TblIntPairs;
std::map<std::string, LuaTable*> StrTblPairs;
std::map<std::string, std::string> StrStrPairs;
std::map<std::string, int> StrIntPairs;
std::map<int, LuaTable*> IntTblPairs;
std::map<int, std::string> IntStrPairs;
std::map<int, int> IntIntPairs;
};
struct LuaParser {
public:
LuaParser();
~LuaParser();
bool Execute(const std::string&, const std::string&);
const LuaTable* GetRootTbl() const { return root; }
const std::string& GetError() const { return error; }
private:
lua_State* luaState;
LuaTable* root;
std::map<std::string, LuaTable*> tables;
std::string error;
};
#endif