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@Drezil

Drezil

Germany

I'm developing Haskell all over the place when needed. But most things die/stop due to funding. You can change that!

Some things i was involved with:

generic divs in pandoc: https://github.com/jgm/pandoc/issues/168
vector-fusion in subhask: https://github.com/mikeizbicki/subhask/pull/57
eve-online SSO in yesod-oauth2: https://github.com/freckle/yesod-auth-oauth2/pull/33
filters for pandoc/reveal-js-slides for online learning: https://github.com/mbotsch/pandoc-slide-filter
data-haskell: https://github.com/DataHaskell

Personal stuff in Haskell

Raytracing in Haskell: no path-tracing, just simple stuff
Settlers2-Clone in Haskell: 8 years ago. Died due to no time/no funding/getting a degree - but i wrote the 3D-Engine from scratch with modern OpenGL3, Tessellation, Shaders and all the bells & whistles. I could even load quake-models properly ;)
wrapping the old Eve-Online CREST-API: before swagger was a thing
a complete web-based accounting-tools for Eve-Online: not just dumb "display data from the API". Real accounting with virtual warehousing etc. Linked is the rewrite in Haskell that should have superseded the php-version .. but life came in the way and i stopped playing EVE.
img2ascii-converter: Because i could not remember what was on those pictures via SSH and was getting sick of downloading things ;) So i wrote a tool do "display" them in the CLI. Works ok and does its job ;)
... and many many more mini-things.

Current interest (aka where is the money currently being sunk?)

Bindings for Dear-ImGUI & Dear-ImPlot because we need good GUI-Things that don't suck:tm:.

Future Interests

Writing a (simple:tm:) game and publish it.

I would love to make a stab at a hardcore MMORPG with massive (ai-guided) procedural generation, persistency and meaning. Maybe it will stay a dream. Maybe not.

@Drezil

The first one is the hardest.

Featured work

  1. haskell-game/dear-imgui.hs

    Haskell bindings to Dear ImGui, an immediate mode GUI toolkit

    Haskell 144
  2. Drezil/pioneers

    Strategy-Game in Haskell similar to "Settlers II"

    Haskell 9
  3. Drezil/yesod-auth-oauth2

    OAuth2 authentication for yesod

    Haskell
  4. Drezil/htrace

    raytracer in haskell for our computergraphics course

    Scilab
  5. Drezil/dear-implot.hs

    Haskell bindings for https://github.com/epezent/implot

    Haskell

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