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connection_handler_impl.h
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connection_handler_impl.h
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#pragma once
#include <atomic>
#include <cstdint>
#include <list>
#include <memory>
#include "envoy/common/time.h"
#include "envoy/event/deferred_deletable.h"
#include "envoy/network/connection.h"
#include "envoy/network/connection_handler.h"
#include "envoy/network/filter.h"
#include "envoy/network/listen_socket.h"
#include "envoy/network/listener.h"
#include "envoy/server/active_udp_listener_config.h"
#include "envoy/server/listener_manager.h"
#include "envoy/stats/scope.h"
#include "envoy/stats/timespan.h"
#include "common/common/linked_object.h"
#include "common/common/non_copyable.h"
#include "spdlog/spdlog.h"
namespace Envoy {
namespace Server {
#define ALL_LISTENER_STATS(COUNTER, GAUGE, HISTOGRAM) \
COUNTER(downstream_cx_destroy) \
COUNTER(downstream_cx_total) \
COUNTER(downstream_pre_cx_timeout) \
COUNTER(no_filter_chain_match) \
GAUGE(downstream_cx_active, Accumulate) \
GAUGE(downstream_pre_cx_active, Accumulate) \
HISTOGRAM(downstream_cx_length_ms)
/**
* Wrapper struct for listener stats. @see stats_macros.h
*/
struct ListenerStats {
ALL_LISTENER_STATS(GENERATE_COUNTER_STRUCT, GENERATE_GAUGE_STRUCT, GENERATE_HISTOGRAM_STRUCT)
};
#define ALL_PER_HANDLER_LISTENER_STATS(COUNTER, GAUGE) \
COUNTER(downstream_cx_total) \
GAUGE(downstream_cx_active, Accumulate)
/**
* Wrapper struct for per-handler listener stats. @see stats_macros.h
*/
struct PerHandlerListenerStats {
ALL_PER_HANDLER_LISTENER_STATS(GENERATE_COUNTER_STRUCT, GENERATE_GAUGE_STRUCT)
};
/**
* Server side connection handler. This is used both by workers as well as the
* main thread for non-threaded listeners.
*/
class ConnectionHandlerImpl : public Network::ConnectionHandler,
NonCopyable,
Logger::Loggable<Logger::Id::conn_handler> {
public:
ConnectionHandlerImpl(Event::Dispatcher& dispatcher, const std::string& per_handler_stat_prefix);
// Network::ConnectionHandler
uint64_t numConnections() override { return num_handler_connections_; }
void incNumConnections() override;
void decNumConnections() override;
void addListener(Network::ListenerConfig& config) override;
void removeListeners(uint64_t listener_tag) override;
void stopListeners(uint64_t listener_tag) override;
void stopListeners() override;
void disableListeners() override;
void enableListeners() override;
const std::string& statPrefix() override { return per_handler_stat_prefix_; }
/**
* Wrapper for an active listener owned by this handler.
*/
class ActiveListenerImplBase : public Network::ConnectionHandler::ActiveListener {
public:
ActiveListenerImplBase(Network::ConnectionHandler& parent, Network::ListenerPtr&& listener,
Network::ListenerConfig& config);
// Network::ConnectionHandler::ActiveListener.
uint64_t listenerTag() override { return listener_tag_; }
Network::Listener* listener() override { return listener_.get(); }
void destroy() override { listener_.reset(); }
Network::ListenerPtr listener_;
ListenerStats stats_;
PerHandlerListenerStats per_worker_stats_;
const std::chrono::milliseconds listener_filters_timeout_;
const bool continue_on_listener_filters_timeout_;
const uint64_t listener_tag_;
Network::ListenerConfig& config_;
};
private:
struct ActiveTcpConnection;
using ActiveTcpConnectionPtr = std::unique_ptr<ActiveTcpConnection>;
struct ActiveTcpSocket;
using ActiveTcpSocketPtr = std::unique_ptr<ActiveTcpSocket>;
/**
* Wrapper for an active tcp listener owned by this handler.
*/
class ActiveTcpListener : public Network::ListenerCallbacks,
public ActiveListenerImplBase,
public Network::BalancedConnectionHandler {
public:
ActiveTcpListener(ConnectionHandlerImpl& parent, Network::ListenerConfig& config);
ActiveTcpListener(ConnectionHandlerImpl& parent, Network::ListenerPtr&& listener,
Network::ListenerConfig& config);
~ActiveTcpListener() override;
void onAcceptWorker(Network::ConnectionSocketPtr&& socket,
bool hand_off_restored_destination_connections, bool rebalanced);
void decNumConnections() {
ASSERT(num_listener_connections_ > 0);
--num_listener_connections_;
}
// Network::ListenerCallbacks
void onAccept(Network::ConnectionSocketPtr&& socket) override;
// Network::BalancedConnectionHandler
uint64_t numConnections() const override { return num_listener_connections_; }
void incNumConnections() override { ++num_listener_connections_; }
void post(Network::ConnectionSocketPtr&& socket) override;
/**
* Remove and destroy an active connection.
* @param connection supplies the connection to remove.
*/
void removeConnection(ActiveTcpConnection& connection);
/**
* Create a new connection from a socket accepted by the listener.
*/
void newConnection(Network::ConnectionSocketPtr&& socket);
ConnectionHandlerImpl& parent_;
std::list<ActiveTcpSocketPtr> sockets_;
std::list<ActiveTcpConnectionPtr> connections_;
// The number of connections currently active on this listener. This is typically used for
// connection balancing across per-handler listeners.
std::atomic<uint64_t> num_listener_connections_{};
};
/**
* Wrapper for an active TCP connection owned by this handler.
*/
struct ActiveTcpConnection : LinkedObject<ActiveTcpConnection>,
public Event::DeferredDeletable,
public Network::ConnectionCallbacks {
ActiveTcpConnection(ActiveTcpListener& listener, Network::ConnectionPtr&& new_connection,
TimeSource& time_system);
~ActiveTcpConnection() override;
// Network::ConnectionCallbacks
void onEvent(Network::ConnectionEvent event) override {
// Any event leads to destruction of the connection.
if (event == Network::ConnectionEvent::LocalClose ||
event == Network::ConnectionEvent::RemoteClose) {
listener_.removeConnection(*this);
}
}
void onAboveWriteBufferHighWatermark() override {}
void onBelowWriteBufferLowWatermark() override {}
ActiveTcpListener& listener_;
Network::ConnectionPtr connection_;
Stats::TimespanPtr conn_length_;
};
/**
* Wrapper for an active accepted TCP socket owned by this handler.
*/
struct ActiveTcpSocket : public Network::ListenerFilterManager,
public Network::ListenerFilterCallbacks,
LinkedObject<ActiveTcpSocket>,
public Event::DeferredDeletable {
ActiveTcpSocket(ActiveTcpListener& listener, Network::ConnectionSocketPtr&& socket,
bool hand_off_restored_destination_connections)
: listener_(listener), socket_(std::move(socket)),
hand_off_restored_destination_connections_(hand_off_restored_destination_connections),
iter_(accept_filters_.end()) {
listener_.stats_.downstream_pre_cx_active_.inc();
}
~ActiveTcpSocket() override {
accept_filters_.clear();
listener_.stats_.downstream_pre_cx_active_.dec();
// If the underlying socket is no longer attached, it means that it has been transferred to
// an active connection. In this case, the active connection will decrement the number
// of listener connections.
// TODO(mattklein123): In general the way we account for the number of listener connections
// is incredibly fragile. Revisit this by potentially merging ActiveTcpSocket and
// ActiveTcpConnection, having a shared object which does accounting (but would require
// another allocation, etc.).
if (socket_ != nullptr) {
listener_.decNumConnections();
}
}
void onTimeout();
void startTimer();
void unlink();
void newConnection();
// Network::ListenerFilterManager
void addAcceptFilter(Network::ListenerFilterPtr&& filter) override {
accept_filters_.emplace_back(std::move(filter));
}
// Network::ListenerFilterCallbacks
Network::ConnectionSocket& socket() override { return *socket_.get(); }
Event::Dispatcher& dispatcher() override { return listener_.parent_.dispatcher_; }
void continueFilterChain(bool success) override;
ActiveTcpListener& listener_;
Network::ConnectionSocketPtr socket_;
const bool hand_off_restored_destination_connections_;
std::list<Network::ListenerFilterPtr> accept_filters_;
std::list<Network::ListenerFilterPtr>::iterator iter_;
Event::TimerPtr timer_;
};
Network::ConnectionHandler::ActiveListener*
findActiveListenerByAddress(const Network::Address::Instance& address);
Event::Dispatcher& dispatcher_;
const std::string per_handler_stat_prefix_;
std::list<std::pair<Network::Address::InstanceConstSharedPtr,
Network::ConnectionHandler::ActiveListenerPtr>>
listeners_;
std::atomic<uint64_t> num_handler_connections_{};
bool disable_listeners_;
};
/**
* Wrapper for an active udp listener owned by this handler.
* TODO(danzh): rename to ActiveRawUdpListener.
*/
class ActiveUdpListener : public Network::UdpListenerCallbacks,
public ConnectionHandlerImpl::ActiveListenerImplBase,
public Network::UdpListenerFilterManager,
public Network::UdpReadFilterCallbacks {
public:
ActiveUdpListener(Network::ConnectionHandler& parent, Event::Dispatcher& dispatcher,
Network::ListenerConfig& config);
ActiveUdpListener(Network::ConnectionHandler& parent, Network::ListenerPtr&& listener,
Network::ListenerConfig& config);
// Network::UdpListenerCallbacks
void onData(Network::UdpRecvData& data) override;
void onWriteReady(const Network::Socket& socket) override;
void onReceiveError(const Network::UdpListenerCallbacks::ErrorCode& error_code,
Api::IoError::IoErrorCode err) override;
// Network::UdpListenerFilterManager
void addReadFilter(Network::UdpListenerReadFilterPtr&& filter) override;
// Network::UdpReadFilterCallbacks
Network::UdpListener& udpListener() override;
private:
Network::UdpListener& udp_listener_;
Network::UdpListenerReadFilterPtr read_filter_;
};
} // namespace Server
} // namespace Envoy