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Player.java
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Player.java
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package sample;
import javafx.scene.control.TextArea;
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
/**
* Created by Sonia on 10/1/2015.
*/
public class Player
{
TextArea outScreen;
public String name;
private int strength;
private int healthMax;
private int health;
private boolean alive;
private Location place;
private ArrayList<Item> items;
private ArrayList<Weapon> weaponList;
private boolean forestQuest;
private boolean agoraQuest;
private boolean polQuest;
private boolean completed;
/**
* Constructs the player
* @param name the name of the player
*/
public Player(TextArea outScreen, String name)
{
this.outScreen = outScreen;
this.name=name;
strength=2;
healthMax=25;
health = 10;
alive = true;
items = new ArrayList<Item>();
weaponList = new ArrayList<Weapon>();
forestQuest = false;
agoraQuest = false;
polQuest = false;
completed = false;
}
/**
*
* @param itemName the name of the item you want to give. Case Sensitive
* @param character the character to whom you give the item
* @return true if you successfully give the item to the character
* @throws IllegalAccessException if item is null or character is null
*/
public boolean give(String itemName, Character character)
{
if (itemName == null || character == null)
{
throw new IllegalArgumentException("Need to specify both the name of the item and who you give it to.");
}
boolean success = false;
Item item = new Item("",0,0);
for (Item thing : items)
{
if (itemName.equals(thing.itemName))
{
item = thing;
}
}
if (items.contains(item))
{
items.remove(item);
character.charItem.add(item);
outScreen.appendText("You have given " + character.name + " " + item.itemName +"\n");
success = true;
}
else
{
outScreen.appendText("You do not have this item\n");
}
return success;
}
/**
*
* @param monster the monster you are fighting
* @return true if you beat the monster
* @throws IllegalArgumentException if monster is unspecified
*/
public boolean fight(Monster monster)
{
if (monster == null)
{
throw new IllegalArgumentException("Need to specify a monster to fight.");
}
boolean victory = false;
int damage = attack();
monster.setHealth(-1* damage);
if (monster.getHealth() <= 0)
{
victory = true;
monster.die();
outScreen.appendText("You have slain " + monster.name + ".\n");
for (Item item : monster.charItem)
{
items.add(item);
outScreen.appendText("You have received " + item.itemName + "\n");
}
}
else
{
outScreen.appendText(monster.name + " has " + monster.getHealth() + " health points remaining.\n");
damage = monster.attack();
health = health - damage;
if (health <= 0)
{
alive = false;
outScreen.appendText("You died.\n");
//figure out how to end the program here
}
else
{
outScreen.appendText("You have " + health + " health points remaining.\n");
}
}
return victory;
}
/**
*random amount less than the player's strength
* @return how much the player damages the monster
*/
public int attack()
{
Random rand = new Random();
int val= rand.nextInt(this.strength);
assert val >=0;
return val;
}
/**
* changes player's health. Muct be greater than 0.
* @param healthDif the amount the health will increase by. Can be negative.
* @throws ArithmeticException if health is less than 0.
*/
public void setHealth(int healthDif)
{
health = health + healthDif;
if (health > healthMax)
{
health = healthMax;
}
if(health <= 0)
{
throw new ArithmeticException();
}
}
/**
*
* @param monster the monster from whom you are trying to flee
* @return true if successfully fled
* @ throws illegal argument exception if monster is null.
*/
public boolean flee(Monster monster)
{
if (monster == null)
{
throw new IllegalArgumentException("You must specify a monster to run away from");
}
Random rand= new Random();
int num = rand.nextInt(5);
int damage;
boolean success = true;
if (num == 1)
{
outScreen.appendText("You have successfully fled\n");
}
else
{
success = false;
outScreen.appendText("You fail to flee\n");
damage = monster.attack();
health = health - damage;
if (health <= 0)
{
alive = false;
outScreen.appendText("You died.\n");
//figure out how to end the program here
}
else
{
outScreen.appendText("You have " + health + " health points remaining.\n");
}
}
return success;
}
/**
*
* @return player's health
* health must be greater than 0
*/
public int getHealth()
{
assert health >0;
return health;
}
/**
*
* @return maximum possible health points a player can have
* Must be greater than 0.
*/
public int getHealthMax()
{
assert healthMax >0;
return healthMax;
}
/**
*
* @return the list of items a player has
*/
public ArrayList<Item> getItems()
{
return items;
}
/**
* the length of the weapon list may not exceed 1
* @return the weapon currently equipped by a player
*/
public ArrayList<Weapon> getWeaponList()
{
assert weaponList.size() <= 1;
return weaponList;
}
/**
* removes the selected weapon from the equipment list. You then drop it forever
* @param weapon
* @throws IllegalArgumentException if weapon is null
*/
public void removeWeapon(Weapon weapon)
{
if (weapon == null)
{
throw new IllegalArgumentException("You must select a weapon to remove");
}
int bonus = weapon.getStrengthBonus();
strength = strength - bonus;
weaponList.remove(0);
}
/**
* kills the selected character
* @param character
* @throws IllegalArgumentException if character is null
*/
public void kill(Character character)
{
if (character == null)
{
throw new IllegalArgumentException("You must select a character");
}
character.die();
outScreen.appendText("You have killed " + character.name + ".\n");
}
/**
* equips the selected weapon if the player has it in his inventory
* does not need a pre condition because it searches through the inventory
* @param weapon
*/
public void equip(Weapon weapon)
{
if (weaponList.size() == 0)
{
weaponList.add(weapon);
items.remove(weapon);
strength = strength + weapon.getStrengthBonus();
outScreen.appendText("You have equipped " + weapon.getItemName() + ".\n");
outScreen.appendText("Your strength is now " + strength + ".\n");
}
else
{
outScreen.appendText("You already have a weapon equipped.\n");
outScreen.appendText("You will need to unequip your current weapon before you can equip this one.\n");
}
assert(strength >= 1);
}
public void unequip()
{
if (weaponList.size() == 1) {
Weapon current = weaponList.get(0);
removeWeapon(current);
items.add(current);
outScreen.appendText("You have unequiped " + current.itemName + ".\n");
outScreen.appendText("Your strength is now " + strength + ".\n");
}
else
{
outScreen.appendText("You do not currently have a weapon equipped.\n");
}
}
/**
*
* @param character the character whom the player wishes to rob
* @return true if player sucessfully robs the character
*@throws IllegalArgumentException if character is null
*/
public boolean rob(Character character)
{
if (character == null)
{
throw new IllegalArgumentException("Must select a character to rob");
}
boolean success = false;
Random rand = new Random();
int val = rand.nextInt(character.robStat);
if (val == 0)
{
success = true;
for (int i = 0; i<=character.charItem.size(); i++)
{
Item item=character.charItem.get(0);
character.charItem.remove(0);
items.add(item);
outScreen.appendText("You have received " + item.itemName + ".\n");
}
}
else
{
outScreen.appendText("You've been caught trying to steal!\n");
}
return success;
}
/**
* no precondition needed because it will just return false if the item is not there.
* @param itemName the name of the item you wish to see if the player has in his inventory. Case Sensitive.
* @return true if player has the item is in player's inventory
*/
public boolean has(String itemName)
{
boolean output = false;
for (Item thing : items)
{
if (itemName.equals(thing.itemName))
{
output = true;
}
}
return output;
}
/**
*
* @return true if the player is alive
*/
public boolean isAlive()
{
return alive;
}
/**
* adds item to player's inventory
* @param item the item to add to players inventory
* @throws IllegalArgumentException if no item is specified
*/
public void addItem(Item item)
{
if (item == null)
{
throw new IllegalArgumentException("Must specify an item");
}
items.add(item);
outScreen.appendText(item.getItemName() + " has been added to your inventory\n");
}
/**
* removes the selected item from a players inventory
* @param item the item to be removed from the inventory
* @throws IllegalArgumentException if player does not have the item
*/
public void removeItem(Item item)
{
if (!has(item.getItemName()))
{
throw new IllegalArgumentException("Player does not have this item");
}
items.remove(item);
}
/**
* removes the selected item from a players inventory
* @param itemName the name of item to be removed from the inventory
* @throws IllegalArgumentException if player does not have the item
*/
public void removeItem(String itemName)
{
if (!has(itemName))
{
throw new IllegalArgumentException("Player does not have this item");
}
Item found = null;
for (Item item : items)
{
if (item.getItemName().equals(itemName))
{
found = item;
}
}
items.remove(found);
}
/**
*
* @param strengthDif the amount by which the player's strength changes. Can be negative
* player's strength can never be less than or equal to 0
*/
public void setStrength(int strengthDif)
{
strength = strength + strengthDif;
assert strength >=0;
}
/**
*
* @return player's strength
*/
public int getStrength()
{
return strength;
}
/**
*
* @return player's name
*/
public String getName()
{
return name;
}
/**
* kills the player
*/
public void die()
{
alive = false;
outScreen.appendText("You are dead.\n");
outScreen.appendText("Game over\n");
}
/**
*
* @return true if completed polykleitos quest
*/
public boolean getPolQuest()
{
return polQuest;
}
/**
* Changes polQuest to true
*/
public void completePolQuest()
{
polQuest = true;
}
/**
*
* @return true if completed agora quest
*/
public boolean getAgoraQuest()
{
return agoraQuest;
}
/**
* Changes agoraQuest to true
*/
public void completeAgoraQuest()
{
agoraQuest = true;
}
/**
*
* @return true if completed forest quest
*/
public boolean getForestQuest()
{
return forestQuest;
}
/**
* Changes forestQuest to true
*/
public void completeForestQuest()
{
forestQuest = true;
}
/**
*
* @return true if player won the game
*/
public boolean isCompleted()
{
return completed;
}
/**
* Changes completed to true
*/
public void complete()
{
completed = true;
}
}