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BetterLobby.csproj
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BetterLobby.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>BetterLobby</AssemblyName>
<Version>1.2.2</Version>
<Authors>sonodima</Authors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.10" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net.dll">
<HintPath>lib\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime.dll">
<HintPath>lib\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.dll">
<HintPath>lib\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.dll">
<HintPath>lib\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Zorro.Core.Runtime.UI">
<HintPath>lib\Zorro.Core.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
</Project>