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ROM size is $100000 bytes (1024 KiB). About $684 bytes are padding.
s2.asm(78960):7: error #1010: symbol undefined
MapRUnc_Sonic.frame45
dc.l MapRUnc_Sonic.frame45
~~~~~~~~~~~~~~~~~~~~~
s2.asm(78961):7: error #1010: symbol undefined
MapRUnc_Sonic.frame46
dc.l MapRUnc_Sonic.frame46
~~~~~~~~~~~~~~~~~~~~~
s2.asm(78962):7: error #1010: symbol undefined
MapRUnc_Sonic.frame47
dc.l MapRUnc_Sonic.frame47
~~~~~~~~~~~~~~~~~~~~~
s2.asm(78963):7: error #1010: symbol undefined
MapRUnc_Sonic.frame48
dc.l MapRUnc_Sonic.frame48
~~~~~~~~~~~~~~~~~~~~~
whenever i build s2 after editing the idle (which is using the same number of tiles as the og) it says this, i've tried everything but nothing is working
The text was updated successfully, but these errors were encountered:
this tends to happen after editing the sprites for sonic. the "Sega" screen loads sprites of sonic, those "undefined symbols" normally point to the DPLC file for sonic, normally they line up, but sprite editors tend to change the names of things in said DPLC files which causes this error.
ROM size is $100000 bytes (1024 KiB). About $684 bytes are padding.
whenever i build s2 after editing the idle (which is using the same number of tiles as the og) it says this, i've tried everything but nothing is working
The text was updated successfully, but these errors were encountered: