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io.go
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io.go
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// +build linux
package zmq4chan
import (
"sync"
"syscall"
zmq "github.com/pebbe/zmq4"
)
const (
epollEventBufferSize = 256 // per IO instance
)
// Data holds a message part which will be sent or has been received.
type Data struct {
Bytes []byte
More bool // true if more parts will be sent/received
}
// String converts r.Bytes to a string.
func (r Data) String() string {
return string(r.Bytes)
}
// IO implements channel-based messaging.
type IO struct {
epollFd int
lock sync.Mutex
workers map[int32]*worker
}
// NewIO allocates resources which will not be released before program
// termination. You shouldn't need many instances. Panics on error.
func NewIO() (io *IO) {
epollFd, err := syscall.EpollCreate1(syscall.EPOLL_CLOEXEC)
if err != nil {
panic(err)
}
io = &IO{
epollFd: epollFd,
workers: make(map[int32]*worker),
}
go io.eventLoop()
return
}
// Add registers a socket for sending and/or receiving. The caller can't
// access the socket directly after this. The send channel (if any) should be
// closed by the caller.
func (io *IO) Add(s *zmq.Socket, send <-chan Data, recv chan<- Data) (err error) {
fd, err := s.GetFd()
if err != nil {
return
}
w := newWorker()
io.lock.Lock()
io.workers[int32(fd)] = w
io.lock.Unlock()
defer func() {
if err != nil {
io.lock.Lock()
delete(io.workers, int32(fd))
io.lock.Unlock()
}
}()
e := &syscall.EpollEvent{
Events: syscall.EPOLLIN | syscall.EPOLLET&0xffffffff,
Fd: int32(fd),
}
if err = syscall.EpollCtl(io.epollFd, syscall.EPOLL_CTL_ADD, fd, e); err != nil {
return
}
state, err := s.GetEvents()
if err != nil {
syscall.EpollCtl(io.epollFd, syscall.EPOLL_CTL_DEL, fd, nil)
return
}
go func() {
defer s.Close()
defer syscall.EpollCtl(io.epollFd, syscall.EPOLL_CTL_DEL, fd, nil)
w.socketLoop(s, send, recv, state)
}()
return
}
// Remove closes a socket. If it has been registered, it will be removed. The
// recv channel (if any) will be closed.
func (io *IO) Remove(s *zmq.Socket) (err error) {
fd, err := s.GetFd()
if err != nil {
return
}
io.lock.Lock()
w := io.workers[int32(fd)]
if w != nil {
delete(io.workers, int32(fd))
}
io.lock.Unlock()
if w != nil {
w.close()
} else {
err = s.Close()
}
return
}
func (io *IO) eventLoop() {
const mask = syscall.EPOLLIN | syscall.EPOLLERR | syscall.EPOLLHUP
buf := make([]syscall.EpollEvent, epollEventBufferSize)
for {
n, err := syscall.EpollWait(io.epollFd, buf, -1)
if err != nil {
panic(err)
}
io.lock.Lock()
for _, e := range buf[:n] {
if e.Events&mask != 0 {
if w := io.workers[e.Fd]; w != nil {
w.notify()
}
}
}
io.lock.Unlock()
}
}
type worker struct {
notifier chan struct{}
closer chan struct{}
}
func newWorker() *worker {
return &worker{
notifier: make(chan struct{}, 1),
closer: make(chan struct{}),
}
}
func (w *worker) notify() {
select {
case w.notifier <- struct{}{}:
default:
}
}
func (w *worker) close() {
close(w.closer)
}
func (w *worker) socketLoop(s *zmq.Socket, send <-chan Data, recv chan<- Data, state zmq.State) {
if recv != nil {
defer close(recv)
}
var (
sendBuf Data
sendPending bool
recvBuf Data
recvPending bool
)
for {
var (
err error
sendActive <-chan Data
recvActive chan<- Data
)
if !sendPending {
sendActive = send
}
if recvPending {
recvActive = recv
}
select {
case <-w.notifier:
const fullState = zmq.POLLIN | zmq.POLLOUT
if state&fullState != fullState {
if state, err = s.GetEvents(); err != nil {
handleGeneralError(err)
return
}
}
case <-w.closer:
return
case sendBuf, sendPending = <-sendActive:
if !sendPending {
send = nil
}
case recvActive <- recvBuf:
recvPending = false
recvBuf.Bytes = nil
}
for {
loop := false
if sendPending && state&zmq.POLLOUT != 0 {
flags := zmq.DONTWAIT
if sendBuf.More {
flags |= zmq.SNDMORE
}
if _, err = s.SendBytes(sendBuf.Bytes, flags); err == nil {
sendPending = false
sendBuf.Bytes = nil
loop = true
} else if !handleIOError(err) {
return
}
if state, err = s.GetEvents(); err != nil {
handleGeneralError(err)
return
}
}
if !recvPending && state&zmq.POLLIN != 0 {
if data, err := s.RecvBytes(zmq.DONTWAIT); err == nil {
if more, err := s.GetRcvmore(); err == nil {
recvBuf.Bytes = data
recvBuf.More = more
recvPending = true
loop = true
} else {
handleGeneralError(err)
return
}
} else if !handleIOError(err) {
return
}
if state, err = s.GetEvents(); err != nil {
handleGeneralError(err)
return
}
}
if !loop {
break
}
}
}
}
func handleGeneralError(err error) {
switch err {
case zmq.ErrorSocketClosed, zmq.ErrorContextClosed:
return
}
switch zmq.AsErrno(err) {
case zmq.ETERM:
return
}
panic(err)
}
func handleIOError(err error) bool {
switch err {
case zmq.ErrorSocketClosed, zmq.ErrorContextClosed:
return false
}
switch zmq.AsErrno(err) {
case zmq.Errno(syscall.EAGAIN):
return true
case zmq.ETERM:
return false
}
panic(err)
}