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Keybindings for camera controller: When FPS camera active: When Orbit camera active: |
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A related question for @Tucchhaa: What else do you want to see in the 2D/3D visualizer, but not limited to it? The keyboard setting manager is a long-term efforts and will need a couple of design iterations. I'd like to keep it moving along with other interesting work. |
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Currently modmesh doesn't have a menu to change/set shortcuts.
Why do we need that?
Better UX. It will be possible to attach a hotkey to all the functions of the modmesh, which will add convenience and customization. Also, this menu will allow you to see the full functionality of the application.
A good example is camera movement. Even though we already have intuitive hotkeys to move camera, it's not always obvious that to move camera forward you need to press Ctrl+W or Ctrl+Arrow up. Also there are no shortcuts to rotate camera, only by mouse.
Another advantage is architectural. All of the inputs will be concentrated in one place and not spread across the whole code. It will help to avoid conflict shortcuts.
How it will look like?
Like in any IDE.
Example from CLion:
VS code:
What need to discuss?
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