forked from RandyGaul/cute_headers
-
Notifications
You must be signed in to change notification settings - Fork 0
/
tinyutf.h
303 lines (263 loc) · 10.1 KB
/
tinyutf.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
/*
------------------------------------------------------------------------------
Licensing information can be found at the end of the file.
------------------------------------------------------------------------------
tinyutf.h v1.0
To create implementation (the function definitions)
#define TINYUTF_IMPLEMENTATION
in *one* C/CPP file (translation unit) that includes this file
SUMMARY:
tinyutf is primarily for the use of utf8 encoding. There is a great website
called http://utf8everywhere.org/ that contains a lot of great info. The
gist is that utf8 is quite superior to all other encodings and should be
used for pretty much everything all the time.
This header is mostly useful for applications that want to localize or become
utf8-aware, or to future proof code. This header was especially designed to
facilitate game localization.
EXTRA INFO:
Some advantages of utf8:
* Can encode anything utf32 can encode
* Is very widely used on the web and everywhere else
* Completely backwards compatible with typical ASCII
* Operations in utf8 buffers can be coded naively as if it were a regular
old ASCII buffer
* utf8 buffers can always be treated as a naive byte buffer making the utf8
encoding scheme safe as an opaque data type
* Endianness independent
* Lexicographic sorting is identical to utf32 sorting
Unfortunately when dealing with Windows functions many APIs accept utf16
encodings in the form of wchar_t. As a response this header provides some
utilities for on-the-fly conversions to use utf16. The utf8everwhere site
makes some great arguments to defend this style, so I highly recommend
reading it if anyone cares.
CONVERSIONS:
To convert from utf8 to utf16 use tuDecode8, and pass the codepoint into the
tuEncode16 function.
As additional API there are tuWiden and tuNarrow funcs to operate on arrays.
tuWiden converts utf8 to wchar_t (utf16) and tuNarrow converts utf16 back to
utf8. Typically these helpers are to facilitate Windows APIs (pretty much
what MultiByteToWideChar was for). Each function takes as input the size of
the utf8 array, since this size should always be known. Just size the wide
array to worst case size (2x number of bytes).
One last trick on Windows is for using utf8 strings to for dealing with file
paths. Since utf8 strings cannot be forwarded directly to fopen (or similar
functions) GetShortPathName should be used. On other platforms symlinks can
be utilized.
Here is a post about this header:
http://www.randygaul.net/2017/02/23/game-localization-and-utf-8/
CREDIT:
The utf8 encoder/decoder was written by Richard Mitton for his lovely tigr
library. His functions have been tenderly extracted and have found a new
home in this header; they form the most important part of this header so
a big thanks goes to Mitton for kindly releasing his code to public domain!
*/
#if !defined( TINY_UTF_H )
#define TINY_UTF_H
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <wchar.h>
// reads text and will return text + 1..4 depending on the decoded code point
// the code point is stored in cp
const char* tuDecode8( const char* text, int* cp );
// reads text and will return text + 1..4 depending on code point
char *tuEncode8( char *text, int cp );
// reads text and will return text + 1..2 depending on decoded code point
// the code point is stored in cp
const wchar_t* tuDecode16( const wchar_t* text, int* cp );
// reads text and will return text + 1..2 depending on code point
wchar_t* tuEncode16( wchar_t* text, int cp );
// converts utf8 `in` to "wide" format utf16 `out`
void tuWiden( const char* in, wchar_t* out );
// converts utf16 `in` to "wide" format utf8 `out`
void tuShorten( const wchar_t* in, char* out );
// additional overloads
#ifdef __cplusplus
void tuWiden( const char* in, int in_len, wchar_t* out );
void tuWiden( const char* in, wchar_t* out, int out_len );
void tuWiden( const char* in, int in_len, wchar_t* out, int out_len );
#endif
#ifdef __cplusplus
void tuShorten( const wchar_t* in, int in_len, char* out );
void tuShorten( const wchar_t* in, char* out, int out_len );
void tuShorten( const wchar_t* in, int in_len, char* out, int out_len );
#endif
#endif
#ifdef TINYUTF_IMPLEMENTATION
#ifndef TINYUTF_IMPLEMENTATION_ONCE
#define TINYUTF_IMPLEMENTATION_ONCE
// utf8 functions created from RFC-3629
const char* tuDecode8( const char* text, int* cp )
{
unsigned char c = *text++;
int extra = 0, min = 0;
*cp = 0;
if (c >= 0xF0) { *cp = c & 0x07; extra = 3; min = 0x10000; }
else if (c >= 0xE0) { *cp = c & 0x0F; extra = 2; min = 0x800; }
else if (c >= 0xC0) { *cp = c & 0x1F; extra = 1; min = 0x80; }
else if (c >= 0x80) { *cp = 0xFFFD; }
else *cp = c;
while ( extra-- )
{
c = *text++;
if ((c & 0xC0) != 0x80) { *cp = 0xFFFD; break; }
(*cp) = ((*cp) << 6) | (c & 0x3F);
}
if ( *cp < min ) *cp = 0xFFFD;
return text;
}
char *tuEncode8( char *text, int cp )
{
if ( cp < 0 || cp > 0x10FFFF ) cp = 0xFFFD;
#define TU_EMIT( X, Y, Z ) *text++ = X | ((cp >> Y) & Z)
if (cp < 0x80) { TU_EMIT(0x00,0,0x7F); }
else if (cp < 0x800) { TU_EMIT(0xC0,6,0x1F); TU_EMIT(0x80, 0, 0x3F); }
else if (cp < 0x10000) { TU_EMIT(0xE0,12,0xF); TU_EMIT(0x80, 6, 0x3F); TU_EMIT(0x80, 0, 0x3F); }
else { TU_EMIT(0xF0,18,0x7); TU_EMIT(0x80, 12, 0x3F); TU_EMIT(0x80, 6, 0x3F); TU_EMIT(0x80, 0, 0x3F); }
return text;
}
// utf16 functions created via RFC-2781
const wchar_t* tuDecode16( const wchar_t* text, int* cp )
{
int in = *text++;
if ( in < 0xD800 || in > 0xDFFF ) *cp = in;
else if ( in > 0xD800 && in < 0xDBFF ) *cp = ((in & 0x03FF) << 10) | (*text++ & 0x03FF);
else *cp = 0xFFFD;
return text;
}
wchar_t* tuEncode16( wchar_t* text, int cp )
{
if ( cp < 0x10000 ) *text++ = cp;
else
{
cp -= 0x10000;
*text++ = 0xD800 | ((cp >> 10) & 0x03FF);
*text++ = 0xDC00 | (cp & 0x03FF);
}
return text;
}
void tuWiden( const char* in, wchar_t* out )
{
int cp;
while ( *in )
{
in = tuDecode8( in, &cp );
out = tuEncode16( out, cp );
}
}
#ifdef __cplusplus
void tuWiden( const char* in, int in_len, wchar_t* out )
{
const char* original = in;
int cp;
while ( in < original + in_len )
{
in = tuDecode8( in, &cp );
out = tuEncode16( out, cp );
}
}
void tuWiden( const char* in, wchar_t* out, int out_len )
{
wchar_t* original = out;
int cp;
while ( *in && (out < original + out_len) )
{
in = tuDecode8( in, &cp );
out = tuEncode16( out, cp );
}
}
void tuWiden( const char* in, int in_len, wchar_t* out, int out_len )
{
const char* original_in = in;
wchar_t* original_out = out;
int cp;
while ( (in < original_in + in_len) && (out < original_out + out_len) )
{
in = tuDecode8( in, &cp );
out = tuEncode16( out, cp );
}
}
#endif
void tuShorten( const wchar_t* in, char* out )
{
int cp;
while ( *in )
{
in = tuDecode16( in, &cp );
out = tuEncode8( out, cp );
}
}
#ifdef __cplusplus
void tuShorten( const wchar_t* in, int in_len, char* out )
{
const wchar_t* original = in;
int cp;
while ( in < original + in_len )
{
in = tuDecode16( in, &cp );
out = tuEncode8( out, cp );
}
}
void tuShorten( const wchar_t* in, char* out, int out_len )
{
char* original = out;
int cp;
while ( *in && (out < original + out_len) )
{
in = tuDecode16( in, &cp );
out = tuEncode8( out, cp );
}
}
void tuShorten( const wchar_t* in, int in_len, char* out, int out_len )
{
const wchar_t* original_in = in;
char* original_out = out;
int cp;
while ( (in < original_in + in_len) && (out < original_out + out_len) )
{
in = tuDecode16( in, &cp );
out = tuEncode8( out, cp );
}
}
#endif
#endif // TINYUTF_IMPLEMENTATION_ONCE
#endif // TINYUTF_IMPLEMENTATION
/*
------------------------------------------------------------------------------
This software is available under 2 licenses - you may choose the one you like.
------------------------------------------------------------------------------
ALTERNATIVE A - zlib license
Copyright (c) 2017 Randy Gaul http://www.randygaul.net
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from
the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/