About the stability issue of shape matching method #4088
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Does your scene work with a @hugtalbot What is the status of this plugin? Is it still maintained? |
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Regarding your implementation of |
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Hi there,
I noticed the Shape Matching plugin, @fredroy, in Sofa, and I believe Shape Matching is a promising deformation algorithm. However, upon testing it, I've observed that it seems to be unstable (experiencing numerical explosions with even slight pull and drag deformations). Additionally, this plugin lacks the implementation of the addKToMatrix virtual function, so the FreeMotionAnimationLoop and SparseLDLSolver components cannot be in use. I attempted to implement the addKToMatrix function myself, but my efforts ended in failure (resulting in numerical explosions). I'm unsure if this is due to my own skill level or if Shape Matching itself is inherently unstable under the implicit Euler method. I would greatly appreciate it if someone could help me address this issue.
Thank you.
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