Was there a change that made zelda3_assets.dat a requirement? #148
Unanswered
CyberAkumaZero
asked this question in
Q&A
Replies: 1 comment
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I first compiled this using MSYS Mingw 64 early September. After fumbling about a bit I managed to get a zelda3.exe compiled, and it ran fine. I noticed that I only needed the zelda3.exe and SDL2.dll, with zelda.ini being optional.
I saw that the repo had been updated so I downloaded the latest version and compiled it again. However, now the game was not starting. When I double-clicked the EXE nothing happened, no error message, nothing. After trial-and-error I noticed that the exe had shrunk in size by about 700KB, and that zelda3_assets.dat is around that size.
By including zelda3_assets.dat in the folder with the exe the game runs fine again.
Was this an intentional change? I found it convenient when all that was included in the exe itself instead of having to be a separate file.
Beta Was this translation helpful? Give feedback.
All reactions