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App.cpp
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App.cpp
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/*
* This file is part of NumptyPhysics
* Copyright (C) 2008 Tim Edmonds
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include "Common.h"
#include "Config.h"
#include "Game.h"
#include "Scene.h"
#include "Levels.h"
#include "Canvas.h"
#include "Ui.h"
#include "Font.h"
#include "Dialogs.h"
#include "Event.h"
#include <cstdio>
#include <string>
#include <sys/stat.h>
#include <unistd.h>
#include <SDL.h>
#include <stdexcept>
#include <vector>
using namespace std;
class App : private Container
{
int m_width;
int m_height;
bool m_rotate;
bool m_thumbnailMode;
bool m_videoMode;
std::string m_testOp;
bool m_quit;
bool m_drawFps;
bool m_drawDirty;
int m_renderRate;
vector<const char*> m_files;
Window *m_window;
public:
App(int argc, char** argv)
: m_width(SCREEN_WIDTH),
m_height(SCREEN_HEIGHT),
m_rotate(false),
m_thumbnailMode(false),
m_videoMode(false),
m_quit(false),
m_drawFps(false),
m_drawDirty(false),
m_window(NULL)
{
for ( int i=1; i<argc; i++ ) {
if ( strcmp(argv[i],"-test")==0 && i < argc-1) {
m_testOp = argv[i+++1];
} else if ( strcmp(argv[i],"-bmp")==0 ) {
m_thumbnailMode = true;
} else if ( strcmp(argv[i],"-video")==0 ) {
m_videoMode = true;
} else if ( strcmp(argv[i],"-fps")==0 ) {
m_drawFps = true;
} else if ( strcmp(argv[i],"-rotate")==0 ) {
m_rotate = true;
} else if ( strcmp(argv[i],"-geometry")==0 && i<argc-1) {
int ww, hh;
if ( sscanf(argv[i+1],"%dx%d",&ww,&hh) ==2 ) {
m_width = ww;
m_height = hh;
}
i++;
} else {
m_files.push_back( argv[i] );
}
}
init();
setEventMap(APP_MAP);
}
~App()
{
delete m_window;
}
const char* name() {return "App";}
void run()
{
if ( m_testOp.length() > 0 ) {
test( m_testOp );
} else if ( m_thumbnailMode ) {
for ( size_t i=0; i<m_files.size(); i++ ) {
renderThumbnail( m_files[i], m_width, m_height );
}
} else if ( m_videoMode ) {
for ( size_t i=0; i<m_files.size(); i++ ) {
renderVideo( m_files[i], m_width, m_height );
}
} else {
m_window = new Window(m_width,m_height,"Numpty Physics","NPhysics");
sizeTo(Vec2(m_width,m_height));
runGame( m_files, m_width, m_height );
}
}
private:
void init()
{
if ( m_thumbnailMode || m_videoMode || m_testOp.length() > 0 ) {
putenv((char*)"SDL_VIDEODRIVER=dummy");
} else {
putenv((char*)"SDL_VIDEO_X11_WMCLASS=NPhysics");
OS->ensurePath(Config::userDataDir());
}
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0) {
throw "Couldn't initialize SDL";
}
}
void renderThumbnail( const char* file, int width, int height )
{
configureScreenTransform( width, height );
Scene scene( true );
if ( scene.load( file ) ) {
Canvas temp( width, height );
scene.draw( temp, FULLSCREEN_RECT );
std::string bmp( file );
bmp += ".bmp";
temp.writeBMP( bmp.c_str() );
}
}
void renderVideo( const char* file, int width, int height )
{
configureScreenTransform( width, height );
Levels levels;
levels.addPath( file );
add( createGameLayer( &levels, width, height ) );
Rect area(0,0,width,height);
Canvas canvas(width,height);
int iterateCounter = 0;
for ( int f=0; f<VIDEO_FPS*VIDEO_MAX_LEN; f++ ) {
while ( iterateCounter < ITERATION_RATE ) {
m_children[0]->onTick( f*1000/VIDEO_FPS );
iterateCounter += VIDEO_FPS;
}
iterateCounter -= ITERATION_RATE;
m_children[0]->draw( canvas, area );
char bfile[128];
sprintf(bfile,"%s.%04d.bmp",file,f);
canvas.writeBMP( bfile );
}
}
void runGame( vector<const char*>& files, int width, int height )
{
Levels levels;
if ( files.size() > 0 ) {
for ( size_t i=0; i<files.size(); i++ ) {
levels.addPath( files[i] );
}
} else {
struct stat st;
if ( stat("Game.cpp",&st)==0 ) {
levels.addPath( "data" );
} else {
levels.addPath( DEFAULT_LEVEL_PATH );
}
levels.addPath( Config::userDataDir().c_str() );
}
add( createGameLayer( &levels, width, height ), 0, 0 );
mainLoop();
}
void render()
{
if (isDirty()) {
Rect area = dirtyArea();
m_window->setClip(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
draw(*m_window, area);
if ( m_drawDirty ) {
Rect b = area; b.br.x--; b.br.y--;
m_window->drawRect( b, m_window->makeColour(0x00af00), false );
}
if ( m_drawFps ) {
m_window->drawRect( Rect(0,0,50,50), m_window->makeColour(0xbfbf8f), true );
char buf[32];
sprintf(buf,"%d",m_renderRate);
Font::headingFont()->drawLeft( m_window, Vec2(20,20), buf, 0 );
m_window->update( Rect(0,0,50,50) );
}
m_window->update( area );
}
}
void waitActive()
{
SDL_Event ev;
while ( SDL_WaitEvent(&ev) ) {
OS->poll();
switch( ev.type ) {
case SDL_QUIT:
m_quit = true;
return;
case SDL_WINDOWEVENT:
if (ev.window.event == SDL_WINDOWEVENT_ENTER) {
return;
}
break;
}
}
}
bool processEvent( SDL_Event &ev )
{
switch( ev.type ) {
case SDL_QUIT:
m_quit = true;
return true;
case SDL_WINDOWEVENT:
if (ev.window.event == SDL_WINDOWEVENT_LEAVE) {
waitActive();
}
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
switch ( ev.key.keysym.sym ) {
case SDLK_1:
case SDLK_f:
m_drawFps = !m_drawFps;
return true;
case SDLK_2:
case SDLK_d:
m_drawDirty = !m_drawDirty;
return true;
case SDLK_q:
m_quit = true;
return true;
case SDLK_3:
return true;
default:
break;
}
}
return Container::processEvent(ev);
}
virtual bool onEvent( Event& ev )
{
switch (ev.code) {
case Event::QUIT:
m_quit = true;
return true;
default:
break;
}
return false;
}
void mainLoop()
{
render();
m_renderRate = (MIN_RENDER_RATE+MAX_RENDER_RATE)/2;
int iterationRate = ITERATION_RATE;
int iterateCounter = 0;
int lastTick = SDL_GetTicks();
while ( !m_quit ) {
OS->poll();
//assumes RENDER_RATE <= ITERATION_RATE
while ( iterateCounter < iterationRate ) {
onTick( lastTick );
SDL_Event ev;
while ( SDL_PollEvent(&ev) ) {
processEvent(ev);
}
if ( m_quit ) return;
iterateCounter += m_renderRate;
}
iterateCounter -= iterationRate;
render();
int sleepMs = lastTick + 1000/m_renderRate - SDL_GetTicks();
if ( sleepMs > 1 && m_renderRate < MAX_RENDER_RATE ) {
m_renderRate++;
sleepMs = lastTick + 1000/m_renderRate - SDL_GetTicks();
}
if ( sleepMs > 0 ) {
SDL_Delay( sleepMs );
} else {
if ( m_renderRate > MIN_RENDER_RATE ) {
m_renderRate--;
} else if ( iterationRate > 30 ) {
//slow down simulation time to maintain fps??
}
}
lastTick = SDL_GetTicks();
}
}
void test( std::string op )
{
if ( op=="levels" ) {
Levels levels;
for ( size_t i=0; i<m_files.size(); i++ ) {
levels.addPath( m_files[i] );
fprintf(stderr,"LEVELS after %s\n",m_files[i]);
for (int j=0; j<levels.numLevels(); j++) {
fprintf(stderr," %02d: %s\n",j,
levels.levelName(j).c_str());
}
}
} else if ( op=="rtf" ) {
RichText r("the quick brown fox, jumped over the lazy dog!");
r.layout(100);
} else {
throw "bad test";
}
}
};
int npmain(int argc, char** argv)
{
try {
App app(argc,argv);
app.run();
} catch ( const char* e ) {
fprintf(stderr,"*** CAUGHT: %s",e);
} catch ( const std::exception& e ) {
fprintf(stderr,"*** CAUGHT: %s",e.what());
}
return 0;
}