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Click export, you'll get the exact same output as when all EVs were maxed
Back out of the export
Adjust all EVs back up to 252
Click export, you'll get something like
Cloyster
Ability: No Ability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
In old generations, I would expect all EVs set to 252 to not print anything for the EVs line, and I would expect all EVs set to 0 to print 0 for all.
I think I would prefer 0 EVs to always be printed in gen 1 and 2, and never print 252 EVs. If I've set my Atk EV to 0 to minimize confusion damage, it's kind of strange right now that every EV is printed except Atk, even though that's all that I've changed.
The text was updated successfully, but these errors were encountered:
To reproduce:
In old generations, I would expect all EVs set to 252 to not print anything for the EVs line, and I would expect all EVs set to 0 to print 0 for all.
I think I would prefer 0 EVs to always be printed in gen 1 and 2, and never print 252 EVs. If I've set my Atk EV to 0 to minimize confusion damage, it's kind of strange right now that every EV is printed except Atk, even though that's all that I've changed.
The text was updated successfully, but these errors were encountered: