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fips202x.c
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fips202x.c
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/*
* Copyright (c) 2022 Arm Limited
* Copyright (c) 2022 Matthias Kannwischer
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
//
// This implementation is based on the public domain implementation of SPHINCS+
// available on https://github.com/sphincs/sphincsplus
//
#include <stdint.h>
#include <assert.h>
#include "fips202.h"
#include "fips202x.h"
#include "f1600x.h"
#define NROUNDS 24
#define ROL(a, offset) ((a << offset) ^ (a >> (64-offset)))
static uint64_t load64(const unsigned char *x)
{
unsigned long long r = 0, i;
for (i = 0; i < 8; ++i) {
r |= (unsigned long long)x[i] << 8 * i;
}
return r;
}
static void store64(uint8_t *x, uint64_t u)
{
unsigned int i;
for(i=0; i<8; ++i) {
x[i] = u;
u >>= 8;
}
}
#define KeccakF1600_StatePermutex keccakx_asm
static void keccak_absorbx(uint64_t s[KECCAK_WAY*25],
unsigned int r,
unsigned char const * m[KECCAK_WAY],
unsigned long long int mlen,
unsigned char p)
{
unsigned long long i;
unsigned char t[KECCAK_WAY][200];
while (mlen >= r)
{
for (i = 0; i < r / 8; ++i)
{
for( int j=0; j < KECCAK_WAY; j++ )
s[STATE_IDX(j,i)] ^= load64(m[j] + 8 * i);
}
KeccakF1600_StatePermutex(s);
mlen -= r;
for( int j=0; j < KECCAK_WAY; j++ )
m[j] += r;
}
for( int j=0; j < KECCAK_WAY; j++ )
{
for (i = 0; i < r; ++i)
t[j][i] = 0;
for (i = 0; i < mlen; ++i)
t[j][i] = m[j][i];
t[j][i] = p;
t[j][r - 1] |= 128;
}
for (i = 0; i < r / 8; ++i)
{
for( int j=0; j < KECCAK_WAY; j++ )
s[STATE_IDX(j,i)] ^= load64(t[j] + 8 * i);
}
}
static void keccak_squeezeblocksx(unsigned char * h[KECCAK_WAY],
unsigned long long int nblocks,
uint64_t s[KECCAK_WAY*25],
unsigned int r)
{
unsigned int i;
while(nblocks > 0)
{
KeccakF1600_StatePermutex(s);
for(i=0;i<(r>>3);i++)
{
for( int j=0; j < KECCAK_WAY; j++ )
store64(h[j]+8*i, s[STATE_IDX(j,i)]);
}
for( int j=0; j < KECCAK_WAY; j++ )
h[j] += r;
nblocks--;
}
}
void shake128x(unsigned char * const out[KECCAK_WAY], unsigned long long outlen,
unsigned char const * const in [KECCAK_WAY], unsigned long long inlen)
{
uint64_t s[KECCAK_WAY*25];
unsigned char t[KECCAK_WAY][SHAKE128_RATE];
unsigned char *t_ptr[KECCAK_WAY];
unsigned char const * inc [KECCAK_WAY];
unsigned char * outc[KECCAK_WAY];
for( int j=0; j<KECCAK_WAY; j++ )
{
/* keccak_absorbx and keccak_squeezeblocksx shift the input
* pointers, but in/out are const arrays for uniformity with
* the non-batched SHAKE API.
*
* Note that this, ultimately, shouldn't be any less efficient --
* we're basically making explicit that the input addresses have
* to be loaded from memory into local variables (registers). */
inc[j] = in[j];
outc[j] = out[j];
t_ptr[j] = &t[j][0];
}
unsigned int i;
/* zero state */
for(i=0;i<KECCAK_WAY*25;i++)
s[i] = 0;
/* absorb N message of identical length in parallel */
keccak_absorbx(s, SHAKE128_RATE, inc, inlen, 0x1F);
/* Squeeze output */
keccak_squeezeblocksx(outc, outlen/SHAKE128_RATE, s, SHAKE128_RATE);
if(outlen%SHAKE128_RATE)
{
keccak_squeezeblocksx(t_ptr, 1, s, SHAKE128_RATE);
for(i=0;i<outlen%SHAKE128_RATE;i++)
for( int j=0; j < KECCAK_WAY; j++ )
outc[j][i] = t[j][i];
}
}
void shake256x(unsigned char * const out[KECCAK_WAY], unsigned long long outlen,
unsigned char const * const in [KECCAK_WAY], unsigned long long inlen)
{
uint64_t s[KECCAK_WAY*25];
unsigned char t[KECCAK_WAY][SHAKE256_RATE];
unsigned char *t_ptr[KECCAK_WAY];
unsigned char const * inc [KECCAK_WAY];
unsigned char * outc[KECCAK_WAY];
for( int j=0; j<KECCAK_WAY; j++ )
{
/* keccak_absorbx and keccak_squeezeblocksx shift the input
* pointers, but in/out are const arrays for uniformity with
* the non-batched SHAKE API.
*
* Note that this, ultimately, shouldn't be any less efficient --
* we're basically making explicit that the input addresses have
* to be loaded from memory into local variables (registers). */
inc[j] = in[j];
outc[j] = out[j];
t_ptr[j] = &t[j][0];
}
unsigned int i;
/* zero state */
for(i=0;i<KECCAK_WAY*25;i++)
s[i] = 0;
/* absorb KECCAK_WAY message of identical length in parallel */
keccak_absorbx(s, SHAKE256_RATE, inc, inlen, 0x1F);
/* Squeeze output */
keccak_squeezeblocksx(outc, outlen/SHAKE256_RATE, s, SHAKE256_RATE);
if(outlen%SHAKE256_RATE)
{
keccak_squeezeblocksx(t_ptr, 1, s, SHAKE256_RATE);
for(i=0;i<outlen%SHAKE256_RATE;i++)
for( int j=0; j < KECCAK_WAY; j++ )
outc[j][i] = t[j][i];
}
}