By default, at the end of a match, all entities are removed from arena regions. If you want to keep some kind of entities (like armor stands for instance), you can manage an exception list with this command.
Command | Definition |
---|---|
/pa [arena] regionclear [entity] (true/false) | toggle entity clearing of an arena |
Example:
/pa ctf regionclear VILLAGER
- toggle the VILLAGER clearing of the arena "ctf"/pa ctf !rc TNT true
- add a clearing exception for TNT in the arena "ctf" (ALLOW TNT to stay after clearing!)
Valid entitytypes will be told when you mistype, or you can find them on this page.
Giving no second argument will just toggle exception status and show you the result, valid arguments to activate/deactivate include:
on | 1 | true || off | 0 | false