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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>2048</title>
<link href="style/main.css" rel="stylesheet" type="text/css">
<link rel="shortcut icon" href="favicon.ico">
<link rel="apple-touch-icon" href="meta/apple-touch-icon.png">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="HandheldFriendly" content="True">
<meta name="MobileOptimized" content="320">
<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no, minimal-ui">
</head>
<body>
<div class="container">
<div class="heading">
<h1 class="title">2048</h1>
<div class="scores-container">
<div class="score-container">0</div>
<div class="best-container">0</div>
</div>
</div>
<p class="game-intro">Join the numbers and get to the <strong>2048 tile!</strong></br>
<div style="background:#88CCFF;padding:4px;">
<div style="margin:0px auto;text-align:center;">
<font color="white">I'm a robot.</font>
<button onclick="run(true, true, false);"><font color="red"> Run! </font></button>
<button onclick="run(true, true, true);">Get Crazy</button>
<button onclick="run(false, true, false);">One Step</button>
<button onclick="run(false, false, false);" disabled="true" id="stop">Stop</button>
</div>
</div>
</p>
<div class="game-container">
<div class="game-message">
<p></p>
<div class="lower">
<a class="keep-playing-button">Keep going</a>
<a class="retry-button">Try again</a>
</div>
</div>
<div class="grid-container">
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
</div>
<div class="tile-container">
</div>
</div>
<p class="game-explanation">
<strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two tiles with the same number touch, they <strong>merge into one!</strong>
</p>
<hr>
<p style="background:#CCFFCC">
<strong class="important">Note:</strong> This site is a forked version of the original 2048. It's to demonstrate an AI written for the 2048 game. You can play the game and use the AI for help.</br>
I also made a <a href="https://chrome.google.com/webstore/detail/2048-ai/ggiomnbaioeocdipdgfllknhkpcnggjk">chrome extension</a> using this AI. If you are using chrome, you can install the <a href="https://chrome.google.com/webstore/detail/2048-ai/ggiomnbaioeocdipdgfllknhkpcnggjk">extension</a> and go to the <a href="http://gabrielecirulli.github.com/2048/">original 2048 website</a> to play with it.</br>
</p>
<p style="background:#98F5FF">
<a href="http://sleepycoder.github.io/2014/04/01/2048-ai/">Here</a> is a blog post about this AI.
</p>
<hr>
<p>
Created by <a href="http://sleepycoder.github.com" target="_blank">Sleepy Coder.</a> Based on <a href="http://gabrielecirulli.github.com/2048/" target="_blank">2048 by Gabriele Cirulli.</a>
</p>
</div>
<script src="js/animframe_polyfill.js"></script>
<script src="js/keyboard_input_manager.js"></script>
<script src="js/html_actuator.js"></script>
<script src="js/grid.js"></script>
<script src="js/tile.js"></script>
<script src="js/local_score_manager.js"></script>
<script src="js/game_manager.js"></script>
<script src="js/application.js"></script>
<script src="ai.js"></script>
<script>
var ai = new AI();
var continuous = false;
var time_out = null;
var interval = 500;
var after_win = false;
function ai_run() {
time_out = null;
if (!global_game || global_game.over || (global_game.won && !after_win)) return;
for (var i = 0; i < 4; ++i) {
for (var j = 0; j < 4; ++j) {
var t = global_game.grid.cells[i][j];
if (t) {
ai.SetTile(i, j, t.value);
} else {
ai.SetTile(i, j, 0);
}
}
}
var dir = [3, 2, 1, 0]
ai.StartSearch();
global_game.move(dir[ai.best_operation]);
if (continuous) {
if (time_out == null) {
time_out = window.setTimeout("ai_run()", interval);
}
}
}
function run(is_continuous, need_run, is_crazy) {
continuous = is_continuous;
document.getElementById("stop").disabled = !continuous;
interval = is_crazy ? 0 : 500;
if (need_run) {
if (global_game && global_game.won) {
after_win = true;
}
ai_run();
}
}
</script>
</body>
</html>