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music.py
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music.py
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import Tkinter
import tempfile
import os
from tkFileDialog import askopenfilename , asksaveasfilename
import ttk
import tkMessageBox
from Tkconstants import *
import random
import pyaudio
import wave
#############################################################################
#This code has been taken from https://gist.github.com/sloria/5693955 by sloria
class Recorder(object):
'''A recorder class for recording audio to a WAV file.
Records in mono by default.
'''
def __init__(self, channels=1, rate=44100, frames_per_buffer=1024):
self.channels = channels
self.rate = rate
self.frames_per_buffer = frames_per_buffer
def open1(self, fname, mode='wb'):
return RecordingFile(fname, mode, self.channels, self.rate,
self.frames_per_buffer)
class RecordingFile(object):
def __init__(self, fname, mode, channels,
rate, frames_per_buffer):
self.fname = fname
self.mode = mode
self.channels = channels
self.rate = rate
self.frames_per_buffer = frames_per_buffer
self._pa = pyaudio.PyAudio()
self.wavefile = self._prepare_file(self.fname, self.mode)
self._stream = None
def __enter__(self):
return self
def __exit__(self, exception, value, traceback):
self.close()
def record(self, duration):
# Use a stream with no callback function in blocking mode
self._stream = self._pa.open(format=pyaudio.paInt16,
channels=self.channels,
rate=self.rate,
input=True,
frames_per_buffer=self.frames_per_buffer)
for _ in range(int(self.rate / self.frames_per_buffer * duration)):
audio = self._stream.read(self.frames_per_buffer)
self.wavefile.writeframes(audio)
return None
def start_recording(self):
# Use a stream with a callback in non-blocking mode
self._stream = self._pa.open(format=pyaudio.paInt16,
channels=self.channels,
rate=self.rate,
input=True,
frames_per_buffer=self.frames_per_buffer,
stream_callback=self.get_callback())
self._stream.start_stream()
return self
def stop_recording(self):
self._stream.stop_stream()
return self
def get_callback(self):
def callback(in_data, frame_count, time_info, status):
self.wavefile.writeframes(in_data)
return in_data, pyaudio.paContinue
return callback
def close(self):
self._stream.close()
self._pa.terminate()
self.wavefile.close()
def _prepare_file(self, fname, mode='wb'):
wavefile = wave.open(fname, mode)
wavefile.setnchannels(self.channels)
wavefile.setsampwidth(self._pa.get_sample_size(pyaudio.paInt16))
wavefile.setframerate(self.rate)
return wavefile
#############################################################################
banglakey=Tkinter.Tk()
banglakey.title('Music player 1.3')
"""song=StringVar()
label=Label(banglakey,text="Hii there! How are you doing ? Wanna listen some music?",fg="black",font='times 36')
label.pack()
search=Entry(banglakey,textvariable=song,bg="beige",fg="purple",font='times 24')
search.pack()
songname=song.get()+'.mp3' """
class dummypygame:#class object to be used in place of pygame if not available
def play(self): pass
class mixer:#class object to be used in place of pygame.mixer if not available
True
def get_init():
True
"""class Sound(file):#class object to be used in place of pygame.mixer.Sound if not available"""
class play:
class quit: pass
def load_sound(file):
print ('Warning, no sound')
pygame.mixer = None
class init: pass#class object to be used in place of pygame if not available
class error: False
import pygame
pygame.init()
nam=Tkinter.StringVar()
name=''
sound=''
pause=Tkinter.BooleanVar()
pause.set(False)
def u78(event=None):
global name
name= "000005.mp3"
if name!='':
load_sound(name)
nam.set(name)
pause.set(False)
if pygame.mixer and not pygame.mixer.get_init():
print ('Warning, no sound')
pygame.mixer = None
def helpe(event=None):
tkMessageBox.showinfo('Help')
def About():
tkMessageBox.showinfo('About','This is Music player 1.3')
def Record():
banglakey.record=Tkinter.Toplevel()
banglakey.record.title("Record Sound")
banglakey.record.transient(banglakey)
record=Tkinter.BooleanVar()
rec = Recorder(channels=2)
f = asksaveasfilename(defaultextension=".wav",filetypes=[("sound files", ".wav")])
recfile2 = rec.open1(f, 'wb')
def start(event=None):
p61.start()
recfile2.start_recording()
def stop(event=None):
recfile2.stop_recording()
recfile2.close()
p61.stop()
banglakey.record.destroy()
b61=Tkinter.Button(banglakey.record, text =u'Start', command = start,relief="groove",bg="#0060FF",fg="white",font=("arial",16))
b62=Tkinter.Button(banglakey.record, text =u'Stop', command = stop,relief="groove",bg="#0060FF",fg="white",font=("arial",16))
p61=ttk.Progressbar(banglakey.record,orient='horizontal',mode='indeterminate',length=200)
b61.pack(side=Tkinter.TOP)
b62.pack(side=Tkinter.TOP)
p61.pack(side=Tkinter.TOP)
banglakey.record.mainloop()
menu = Tkinter.Menu(banglakey)
banglakey.config(menu=menu)
filemenu = Tkinter.Menu(menu)
menu.add_cascade(label="File", menu=filemenu)
filemenu.add_command(label="Open...", command=u78)
filemenu.add_command(label="Record...", command=Record)
filemenu.add_separator()
filemenu.add_command(label="Exit",activebackground='red', command=banglakey.destroy)
helpmenu = Tkinter.Menu(menu)
menu.add_cascade(label="Help", menu=helpmenu)
helpmenu.add_command(label="About...", command=About)
helpmenu.add_command(label="Help file",activebackground='purple', command=helpe)
class dummysound:#class object to be used in place of pygame.mixer.Sound if not available
def play(self): pass
def mixer(self): pass
def load_sound(name):
if not pygame.mixer: return dummysound()
try:
name = os.path.join(name)
print (name)
pygame.mixer.music.load(name)
except pygame.error:
print ('Warning, unable to load, %s' % name)
return dummysound()
b51=Tkinter.Button(banglakey, text =u'OPEN', command = u78,relief="groove",bg="#0060FF",fg="white",font=("arial",16))
l12=Tkinter.Label(banglakey, textvariable= nam ,font=("times new roman",11),relief="flat",borderwidth=1,bg="#109070",fg="white")
p51=ttk.Progressbar(orient='horizontal',mode='indeterminate',length=200)
def update_timeText():
if not pygame.mixer.music.get_busy():
p51.stop()
b54.config(state='disabled')
banglakey.after(1000, update_timeText)
def u77(event=None):
#load the sound effects
if pygame.mixer:
pygame.mixer.init()
b54.config(state='normal')
p51.start()
if pause.get()==False:
pygame.mixer.music.play(1)
update_timeText()
elif pause.get()==True:
pygame.mixer.music.unpause()
p51.start()
b52=Tkinter.Button(banglakey, text =u'PLAY', command = u77,relief="groove",bg="#0060FF",fg="white",font=("arial",16))
def u76(event=None):
pygame.mixer.music.stop()
p51.stop()
pause.set(False)
b53=Tkinter.Button(banglakey, text =u'STOP', command = u76,relief="groove",bg="#0060FF",fg="white",font=("arial",16))
def u78(event=None):
pygame.mixer.music.pause()
pause.set(True)
p51.stop()
b54.config(state='disabled')
b54=Tkinter.Button(banglakey, text =u'PAUSE',state='disabled', command = u78,relief="groove",bg="#0060FF",fg="white",font=("arial",16))
b51.pack(side=Tkinter.TOP)
b52.pack(side=Tkinter.TOP)
b54.pack(side=Tkinter.TOP)
b53.pack(side=Tkinter.TOP)
p51.pack(side=Tkinter.TOP)
l12.pack(side=Tkinter.TOP)
banglakey.mainloop()
pygame.quit()