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ComparisonEngine.cc
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ComparisonEngine.cc
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#include "ComparisonEngine.h"
#include "Comparison.h"
#include <string.h>
#include <stdlib.h>
#include <iostream>
// returns a -1, 0, or 1 depending upon whether left is less then, equal to, or greater
// than right, depending upon the OrderMaker
int ComparisonEngine :: Compare(Record const * const left, Record const * const right, OrderMaker *orderUs) const {
char *val1, *val2;
char *left_bits = left->GetBits();
char *right_bits = right->GetBits();
for (int i = 0; i < orderUs->numAtts; i++) {
val1 = left_bits + ((int *) left_bits)[orderUs->whichAtts[i] + 1];
val2 = right_bits + ((int *) right_bits)[orderUs->whichAtts[i] + 1];
// these are used to store the two operands, depending on their type
int val1Int, val2Int;
double val1Double, val2Double;
// now check the type and do the comparison
switch (orderUs->whichTypes[i]) {
// first case: we are dealing with integers
case Int:
// cast the two bit strings to ints
val1Int = *((int *) val1);
val2Int = *((int *) val2);
// and do the comparison
if (val1Int < val2Int)
return -1;
else if (val1Int > val2Int)
return 1;
break;
// second case: dealing with doubles
case Double:
// cast the two bit strings to doubles
val1Double = *((double *) val1);
val2Double = *((double *) val2);
// and do the comparison
if (val1Double < val2Double)
return -1;
else if (val1Double > val2Double)
return 1;
break;
// last case: dealing with strings
default:
int sc = strcmp (val1, val2);
if (sc != 0)
return sc;
break;
}
}
return 0;
}
// returns a -1, 0, or 1 depending upon whether left is less then, equal to, or greater
// than right, depending upon the OrderMakers that are passed in. This one is used for
// joins, where you have to compare records *across* two input tables
int ComparisonEngine :: Compare (Record *left, OrderMaker *order_left, Record *right, OrderMaker *order_right) {
char *val1, *val2;
char *left_bits = left->GetBits();
char *right_bits = right->GetBits();
for (int i = 0; i < order_left->numAtts; i++) {
val1 = left_bits + ((int *) left_bits)[order_left->whichAtts[i] + 1];
val2 = right_bits + ((int *) right_bits)[order_right->whichAtts[i] + 1];
// these are used to store the two operands, depending on their type
int val1Int, val2Int;
double val1Double, val2Double;
// now check the type and do the comparison
switch (order_left->whichTypes[i]) {
// first case: we are dealing with integers
case Int:
// cast the two bit strings to ints
val1Int = *((int *) val1);
val2Int = *((int *) val2);
// and do the comparison
if (val1Int < val2Int)
return -1;
else if (val1Int > val2Int)
return 1;
break;
// second case: dealing with doubles
case Double:
// cast the two bit strings to doubles
val1Double = *((double *) val1);
val2Double = *((double *) val2);
// and do the comparison
if (val1Double < val2Double)
return -1;
else if (val1Double > val2Double)
return 1;
break;
// last case: dealing with strings
default:
int sc = strcmp (val1, val2);
if (sc != 0)
return sc;
break;
}
}
return 0;
}
// Here we apply a CNF to a single record; this function either returns true or false
// dpending upon wheter or not the CNF expression accepts the record
int ComparisonEngine :: Compare (Record *left, Record *literal, CNF *myComparison) {
for (int i = 0; i < myComparison->numAnds; i++) {
for (int j = 0; j < myComparison->orLens[i]; j++) {
// this returns a 0 if the comparison did not eval to true
int result = Run(left, literal, &myComparison->orList[i][j]);
if (result != 0) {
break;
}
// if we made it through all of the comparisons without a hit, return a 0
if (j == myComparison->orLens[i] - 1) {
return 0;
}
}
// this ends the for-loop for the OR-list... if we made it this far, then we'll go on to the
// next disjunction in the overall CNF expression
}
// this ends the for-loop for the AND-list... if we made it this far, then we know that we
// have satisfied the overall CNF expression
return 1;
}
// this is just like the last one, except that it deals with a pair of records
int ComparisonEngine :: Compare (Record *left, Record *right, Record *literal, CNF *myComparison) {
for (int i = 0; i < myComparison->numAnds; i++) {
for (int j = 0; j < myComparison->orLens[i]; j++) {
// this returns a 0 if the comparison did not eval to true
int result = Run (left, right, literal, &myComparison->orList[i][j]);
if (result != 0) {
break;
}
// if we made it through all of the comparisons without a hit, return a 0
if (j == myComparison->orLens[i] - 1) {
return 0;
}
}
// this ends the for-loop for the OR-list... if we made it this far, then we'll go on to the
// next disjunction in the overall CNF expression
}
// this ends the for-loop for the AND-list... if we made it this far, then we know that we
// have satisfied the overall CNF expression
return 1;
}
// This is an internal function used by the comparison engine
int ComparisonEngine :: Run (Record *left, Record *literal, Comparison *c) {
char *val1, *val2;
char *left_bits = left->GetBits();
char *lit_bits = literal->GetBits();
// first get a pointer to the first value to compare
if (c->operand1 == Left) {
val1 = left_bits + ((int *) left_bits)[c->whichAtt1 + 1];
} else {
val1 = lit_bits + ((int *) lit_bits)[c->whichAtt1 + 1];
}
// next get a pointer to the second value to compare
if (c->operand2 == Left) {
val2 = left_bits + ((int *) left_bits)[c->whichAtt2 + 1];
} else {
val2 = lit_bits + ((int *) lit_bits)[c->whichAtt2 + 1];
}
int val1Int, val2Int, tempResult;
double val1Double, val2Double;
// now check the type and the comparison operation
switch (c->attType) {
// first case: we are dealing with integers
case Int:
val1Int = *((int *) val1);
val2Int = *((int *) val2);
// and check the operation type in order to actually do the comparison
switch (c->op) {
case LessThan:
return (val1Int < val2Int);
break;
case GreaterThan:
return (val1Int > val2Int);
break;
default:
return (val1Int == val2Int);
break;
}
break;
// second case: dealing with doubles
case Double:
val1Double = *((double *) val1);
val2Double = *((double *) val2);
// and check the operation type in order to actually do the comparison
switch (c->op) {
case LessThan:
return (val1Double < val2Double);
break;
case GreaterThan:
return (val1Double > val2Double);
break;
default:
return (val1Double == val2Double);
break;
}
break;
// final case: dealing with strings
default:
// so check the operation type in order to actually do the comparison
tempResult = strcmp (val1, val2);
switch (c->op) {
case LessThan:
return tempResult < 0;
break;
case GreaterThan:
return tempResult > 0;
break;
default:
return tempResult == 0;
break;
}
break;
}
}
// This is an internal function used by the comparison engine
int ComparisonEngine :: Run (Record *left, Record *right, Record *literal, Comparison *c) {
char *val1, *val2;
char *left_bits = left->GetBits();
char *right_bits = right->GetBits();
char *lit_bits = literal->GetBits();
// first get a pointer to the first value to compare
switch (c->operand1) {
case Left:
val1 = left_bits + ((int *) left_bits)[c->whichAtt1 + 1];
break;
case Right:
val1 = right_bits + ((int *) right_bits)[c->whichAtt1 + 1];
break;
default:
val1 = lit_bits + ((int *) lit_bits)[c->whichAtt1 + 1];
break;
}
// next get a pointer to the second value to compare
switch (c->operand2) {
case Left:
val2 = left_bits + ((int *) left_bits)[c->whichAtt2 + 1];
break;
case Right:
val2 = right_bits + ((int *) right_bits)[c->whichAtt2 + 1];
break;
default:
val2 = lit_bits + ((int *) lit_bits)[c->whichAtt2 + 1];
break;
}
int val1Int, val2Int, tempResult;
double val1Double, val2Double;
// now check the type and the comparison operation
switch (c->attType) {
// first case: we are dealing with integers
case Int:
val1Int = *((int *) val1);
val2Int = *((int *) val2);
// and check the operation type in order to actually do the comparison
switch (c->op) {
case LessThan:
return (val1Int < val2Int);
break;
case GreaterThan:
return (val1Int > val2Int);
break;
default:
return (val1Int == val2Int);
break;
}
break;
// second case: dealing with doubles
case Double:
val1Double = *((double *) val1);
val2Double = *((double *) val2);
// and check the operation type in order to actually do the comparison
switch (c->op) {
case LessThan:
return (val1Double < val2Double);
break;
case GreaterThan:
return (val1Double > val2Double);
break;
default:
return (val1Double == val2Double);
break;
}
break;
// final case: dealing with strings
default:
// so check the operation type in order to actually do the comparison
tempResult = strcmp (val1, val2);
switch (c->op) {
case LessThan:
return tempResult < 0;
break;
case GreaterThan:
return tempResult > 0;
break;
default:
return tempResult == 0;
break;
}
break;
}
}