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Although there is no player online, trough the console the plugin keeps sending messages.
How it should/could work:
Message sending is paused when no player is online until a player enters. If the player stays for a while (X minutes), the next message is sent. In opposite, it could be sent immediately when the player joins (for example 5 seconds after auth-plugin-accomplishes the login) or maybe counting the standard time for the next message minus the time accumulated by the last player)
Version:
1.4
Server:
1.16.3-R0.1-SNAPSHOT git-Paper-253 (MC: 1.16.3)
Comment:
It's working excellent now! However it spams a lot the console and the logs file. Some comments in the Spigot's webpage suggest implementing this but it seems not being implemented yet.
Thanks!
The text was updated successfully, but these errors were encountered:
Problem:
Although there is no player online, trough the console the plugin keeps sending messages.
How it should/could work:
Message sending is paused when no player is online until a player enters. If the player stays for a while (X minutes), the next message is sent. In opposite, it could be sent immediately when the player joins (for example 5 seconds after auth-plugin-accomplishes the login) or maybe counting the standard time for the next message minus the time accumulated by the last player)
Version:
1.4
Server:
1.16.3-R0.1-SNAPSHOT git-Paper-253 (MC: 1.16.3)
Comment:
It's working excellent now! However it spams a lot the console and the logs file. Some comments in the Spigot's webpage suggest implementing this but it seems not being implemented yet.
Thanks!
The text was updated successfully, but these errors were encountered: