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plane4.nlogo
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plane4.nlogo
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globals [old-plane-heading was-mouse-down?]
turtles-own [bombavailible]
breed [planes plane]
breed [bullets bullet]
breed [missles missle]
to setup
ca
create-planes 1 [
set shape "airplane"
set bombavailible 0]
set old-plane-heading [heading] of plane 0
set was-mouse-down? false
end
to button-rotate [which-way]
ask planes [
ifelse which-way = "left"
[set heading heading - 30]
[set heading heading + 30]
]
end
to button-move [which-way]
ask planes [
ifelse which-way = "forward"
[fd 1]
[bk 1]
]
end
to fire
let plane-x [pxcor] of turtle 0
let plane-y [pycor] of turtle 0
create-bullets 1 [
setxy plane-x plane-y
set shape "triangle 2"
set heading [heading] of plane 0
set color red
]
end
to mousecontrol
if mouse-control? [
ask plane 0 [
if mouse-xcor != 0 or mouse-ycor != 0
[set heading towardsxy mouse-xcor mouse-ycor]
]]
if mouse-down? and not was-mouse-down? [fire]
set was-mouse-down? mouse-down?
end
to shootbullets
if count bullets > 0 [
ask bullets [
fd bullet-speed
if xcor > 16 or xcor < -16 or ycor > 16 or ycor < -16 [die]
]
wait .01
]
end
to getbomb
set bombavailible bombavailible + 1
end
to bomb
let plane-x [pxcor] of turtle 0
let plane-y [pycor] of turtle 0
create-missles 1 [
setxy plane-x plane-y
set shape "circle 2"
set heading [heading] of plane 0
set color blue
]
end
to shootbombs
if bombavailible >= 1 and count missles > 0 [
ask missles [
fd missle-speed
if xcor > 16 or xcor < -16 or ycor > 16 or ycor < -16 [die]
]
wait .01
]
end
to arm
shootbullets
getbomb
shootbombs
end
to go
ask turtles [arm]
mousecontrol
if plane-heading != old-plane-heading [
set [heading] of plane 0 plane-heading
set old-plane-heading plane-heading
]
end
@#$#@#$#@
GRAPHICS-WINDOW
205
10
644
470
16
16
13.0
1
10
1
1
1
0
1
1
1
-16
16
-16
16
0
0
1
ticks
CC-WINDOW
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484
1015
579
Command Center
0
SLIDER
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15
186
48
bullet-speed
bullet-speed
0
100
1
1
1
NIL
HORIZONTAL
SLIDER
12
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184
135
plane-heading
plane-heading
0
100
0
1
1
NIL
HORIZONTAL
SWITCH
30
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170
272
Mouse-control?
Mouse-control?
0
1
-1000
BUTTON
32
174
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NIL
setup\n\n
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
BUTTON
120
178
183
211
NIL
go\n
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
BUTTON
853
169
992
202
NIL
button-rotate \"left\"
NIL
1
T
OBSERVER
NIL
6
NIL
NIL
BUTTON
697
168
843
201
NIL
button-rotate \"right\"
NIL
1
T
OBSERVER
NIL
4
NIL
NIL
BUTTON
689
209
752
242
NIL
fire
NIL
1
T
OBSERVER
NIL
V
NIL
NIL
BUTTON
766
130
925
163
NIL
button-move \"forward\"\n
NIL
1
T
OBSERVER
NIL
8
NIL
NIL
BUTTON
764
205
933
238
NIL
button-move \"backward\"
NIL
1
T
OBSERVER
NIL
5
NIL
NIL
BUTTON
741
395
910
428
NIL
button-move \"backward\"
NIL
1
T
OBSERVER
NIL
S
NIL
NIL
BUTTON
747
317
906
350
NIL
button-move \"forward\"
NIL
1
T
OBSERVER
NIL
W
NIL
NIL
BUTTON
832
358
971
391
NIL
button-rotate \"left\"
NIL
1
T
OBSERVER
NIL
D
NIL
NIL
BUTTON
677
358
823
391
NIL
button-rotate \"right\"
NIL
1
T
OBSERVER
NIL
A
NIL
NIL
BUTTON
921
401
984
434
NIL
bomb
NIL
1
T
OBSERVER
NIL
E
NIL
NIL
SLIDER
13
59
185
92
missle-speed
missle-speed
0
100
1
1
1
NIL
HORIZONTAL
BUTTON
943
206
1006
239
NIL
bomb
NIL
1
T
OBSERVER
NIL
C
NIL
NIL
TEXTBOX
792
103
942
121
;;keyboard keys;;
11
0.0
1
@#$#@#$#@
WHAT IS IT?
-----------
This section could give a general understanding of what the model is trying to show or explain.
HOW IT WORKS
------------
This section could explain what rules the agents use to create the overall behavior of the model.
HOW TO USE IT
-------------
This section could explain how to use the model, including a description of each of the items in the interface tab.
THINGS TO NOTICE
----------------
This section could give some ideas of things for the user to notice while running the model.
THINGS TO TRY
-------------
This section could give some ideas of things for the user to try to do (move sliders, switches, etc.) with the model.
EXTENDING THE MODEL
-------------------
This section could give some ideas of things to add or change in the procedures tab to make the model more complicated, detailed, accurate, etc.
NETLOGO FEATURES
----------------
This section could point out any especially interesting or unusual features of NetLogo that the model makes use of, particularly in the Procedures tab. It might also point out places where workarounds were needed because of missing features.
RELATED MODELS
--------------
This section could give the names of models in the NetLogo Models Library or elsewhere which are of related interest.
CREDITS AND REFERENCES
----------------------
This section could contain a reference to the model's URL on the web if it has one, as well as any other necessary credits or references.
@#$#@#$#@
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circle
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circle 2
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cow
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cylinder
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dot
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face happy
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face neutral
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face sad
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fish
false
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flag
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flower
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house
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line
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line half
true
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pentagon
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person
false
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plant
false
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square
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square 2
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star
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target
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tree
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triangle
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triangle 2
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truck
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turtle
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@#$#@#$#@
NetLogo 4.0.4
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
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@#$#@#$#@