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[clientscript,adventurepath_side_init].cs2
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[clientscript,adventurepath_side_init].cs2
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// 3018
[clientscript,adventurepath_side_init](component $component0, component $component1, component $component2, component $component3, component $component4, component $component5, component $component6, component $component7, component $component8, component $component9, component $component10, component $component11, component $component12, component $component13, component $component14)
cc_deleteall($component2);
cc_deleteall($component3);
cc_deleteall($component4);
cc_deleteall($component6);
cc_deleteall($component5);
cc_deleteall($component7);
cc_deleteall($component13);
cc_deleteall($component14);
if (%varbit9327 = 1) {
if_sethide(true, $component0);
if_sethide(false, $component8);
} else {
if_sethide(false, $component0);
if_sethide(true, $component8);
}
~adventurepath_side_info($component3, $component4, $component5, $component6, $component7, $component12, $component13, $component14);
if_setonvartransmit("adventurepath_side_info_transmit($component3, $component4, $component5, $component6, $component7, $component12, $component13, $component14){var2359, var2358}", $component1);
if_setonstattransmit("adventurepath_side_info_transmit($component3, $component4, $component5, $component6, $component7, $component12, $component13, $component14){attack, strength, defence, magic, ranged, mining, woodcutting, fishing}", $component1);
if_setonvartransmit("adventurepath_side_layer($component0, $component8){var2370}", $component0);
~adventurepath_side_settings($component2, $component0, $component8);
~adventurepath_side_settings_content($component0, $component8, $component9, $component10, $component11, $component12, 1);