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Need additional submenus after selecting an encounter - should also be split to: a) Wipes 1...n b) Successful kill and when selecting any wipe or kill c) Split to each possible target in the encounter
#58
There should be 2 more levels of menus after selecting an encounter (assuming that there's a reliable way of differentiating between wipes and kills, otherwise ignore the menu for wipes and just skip to a menu for target filtering):
For example, if i select the "Night Fox Yoho" or "Current" encounter, the first submenu should be a list of all attempts:
Current
Wipe 1
Wipe 2
Kill
Guardian raid is a bad example since there is only 1 "attempt", only gonna have 1 wipe or 1 kill. But this applies to things like abyss dungeons, and other raids.
After selecting one of the possible attempts from the first submenu, the second submenu should be a list of all NPC entities that took dmg in that encounter, sorted by most dmg taken, descending order (to have bosses near the top), as well as having an "All" option:
All
Night Fox Yoho
Small fox
Annoying crab
This is necessary to be able to filter out trash mobs (like the small foxes, the crabs etc) which unfortunately due to overkill being logged, often skews the dmg percentages by up to -5% in some cases, and they are included in the total sum of the "night fox yoho" encounter. If you ask me which of the 2 submenus is more important as a user, I'd say the second
Night Fox Yoho was used as an example but there are many other use cases for this. Imagine boss fights where the boss summons large numbers of small adds, those will also be incredibly skewed due to overkill dmg.
The exact placement/accessibility of such submenus is up to discussion, these are just suggestions.
The text was updated successfully, but these errors were encountered:
Akis-M
changed the title
Splitting encounters is a great function but when you select an encounter, it should also be splitted to all possible targets that were killed in that encounter, before taking you to the usual dps screen
Splitting encounters is a great function but when you select an encounter, it should also be splitted to: a) Wipes 1...n b) Successful kill and when selecting any wipe or kill c) Split to each possible target in the encounter
May 10, 2022
Akis-M
changed the title
Splitting encounters is a great function but when you select an encounter, it should also be splitted to: a) Wipes 1...n b) Successful kill and when selecting any wipe or kill c) Split to each possible target in the encounter
Need additional submenus after selecting an encounter - encounters, where possible, should also be splitted to: a) Wipes 1...n b) Successful kill and when selecting any wipe or kill c) Split to each possible target in the encounter
May 10, 2022
Akis-M
changed the title
Need additional submenus after selecting an encounter - encounters, where possible, should also be splitted to: a) Wipes 1...n b) Successful kill and when selecting any wipe or kill c) Split to each possible target in the encounter
Need additional submenus after selecting an encounter - should also be split to: a) Wipes 1...n b) Successful kill and when selecting any wipe or kill c) Split to each possible target in the encounter
May 10, 2022
There should be 2 more levels of menus after selecting an encounter (assuming that there's a reliable way of differentiating between wipes and kills, otherwise ignore the menu for wipes and just skip to a menu for target filtering):
For example, if i select the "Night Fox Yoho" or "Current" encounter, the first submenu should be a list of all attempts:
Guardian raid is a bad example since there is only 1 "attempt", only gonna have 1 wipe or 1 kill. But this applies to things like abyss dungeons, and other raids.
After selecting one of the possible attempts from the first submenu, the second submenu should be a list of all NPC entities that took dmg in that encounter, sorted by most dmg taken, descending order (to have bosses near the top), as well as having an "All" option:
This is necessary to be able to filter out trash mobs (like the small foxes, the crabs etc) which unfortunately due to overkill being logged, often skews the dmg percentages by up to -5% in some cases, and they are included in the total sum of the "night fox yoho" encounter. If you ask me which of the 2 submenus is more important as a user, I'd say the second
Night Fox Yoho was used as an example but there are many other use cases for this. Imagine boss fights where the boss summons large numbers of small adds, those will also be incredibly skewed due to overkill dmg.
The exact placement/accessibility of such submenus is up to discussion, these are just suggestions.
The text was updated successfully, but these errors were encountered: