This has been tested several times and works fine on a fresh Ubuntu 18.04 LXD container.
Please be aware that segs may pose security risks, and that permissions and firewall may
need to be adjusted for use on the internet.
Requirements
- Ubuntu 18.04 Server installed with default settings.
- CoX Client Issue 0 for the PIGG files (
magnet:?xt=urn:btih:c2e7e0aa72004594337d73ae6a305242e23d815f
)
1. Install dependencies
sudo -i
add-apt-repository multiverse
apt update && apt upgrade -y
apt install build-essential cmake git qt5-default libqt5websockets5-dev qtdeclarative5-dev
NOTE: everything is done as root!
2. Build SEGS-Server binarys
cd /usr/src
git clone https://github.com/Segs/Segs.git
mkdir Segs/build
cd Segs/build
cmake ..
make
3. Move SEGS binarys and edit the settings to fit your needs
mv out /opt/segs
cd /opt/segs/
cp settings_template.cfg settings.cfg
vi settings.cfg
4. Copy COX content to the SEGS-Server data directory
Upload or copy the *.pigg files from your COH-Clients piggs directory (ex. "C:\Program Files (x86)\CoX\piggs"
)
over to the segs data directory (ex. "/opt/segs/data"
) and use the line below to extract them.
find /opt/segs/data/ -name '*.pigg' -exec /opt/segs/piggtool -x {} /opt/segs/data/ \;
5. Create gamedb and users
Inside the SEGS-Server directory "/opt/segs"
use dbtool to create the gamedb and admin user.
./dbtool -f create
./dbtool adduser -l USERNAME -p PASSWORD -a 9 adduser
6. Configure SEGS as SystemD service and start
Switch to root (or sudo user) for the last steps and create system service.
vi /etc/systemd/system/segs.service
[Unit]
Description=SEGS Server
After=network.target
[Service]
Type=simple
User=segs
Group=segs
WorkingDirectory=/opt/segs
ExecStart=/opt/segs/segs_server --config /opt/segs/settings.cfg
KillMode=process
Restart=on-failure
[Install]
WantedBy=multi-user.target
7. Create SEGS user and set permissions
useradd -s /usr/sbin/nologin -r segs
chown segs:segs -R /opt/segs
8. Start SEGS
systemctl start segs
Watch the log
journalctl -u segs -f