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Rx_Blocker_Internals.uc
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Rx_Blocker_Internals.uc
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class Rx_Blocker_Internals extends Rx_Building_Team_Internals;
simulated function bool GetIsValidLocalTarget(Controller PC) {return false;}
DefaultProperties
{
Begin Object Name=BuildingSkeletalMeshComponent
SkeletalMesh = None
AnimSets(0) = None
AnimTreeTemplate = None
PhysicsAsset = None
End Object
HDamagePointsScale = 0
ADamagePointsScale = 0
HealPointsScale = 0
Destroyed_Score = 0 // Total number of points divided out when
HealthMax = 4600
BA_HealthMax = 4600
DestructionAnimName = "BuildingDeath"
LowHPWarnLevel = 0 // critical Health level
RepairedHPLevel = 3400
RepairedArmorLevel = 1200
bBuildingRecoverable = false
TeamID = 255
MessageClass = class'Rx_Message_Buildings'
MessageWaitTime = 15.0f
DamageLodLevel = 1
bInitialDamageLod = true
ArmorResetTime = 300 //5 Minute time between being able to be rewarded for breaking armor (Seconds)
bCanArmorBreak = false
HealthLocked = true
}