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A balance question #3
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Sorry, I don't understand what you mean. If you upload a video showing the difference between yours and mine I may be able to help you. |
I imitated you and wrote a balance script and attached it to the test object. The purpose is to achieve STABILIZER_JOINT balance mode, and it becomes that effect. using System.Collections; public class Balance : MonoBehaviour
} |
Thanks to your project, I duplicate a robot from your scene as a prefab.
But when none script used, the falling results seems to be different. In your scene, the robot falls stiffly, but in my scene, it falls softly and even the Calve.L collider embedded the Foot collider.
I can't find the reason
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