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Game changes #20

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1 of 8 tasks
seagreen opened this issue May 28, 2018 · 0 comments
Open
1 of 8 tasks

Game changes #20

seagreen opened this issue May 28, 2018 · 0 comments

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@seagreen
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seagreen commented May 28, 2018

  • Reduce the initial games choices to (1) attack, (2), defend, (3) expand. Currently we have "expand" broken up into two paths expand outward with colony subs and expand inward with a Factory. This is really hard to balance and shouldn't be an initial option.

  • Cap the amount of buildings at each habitat, probably at 3 (not counting the PrefabHabitat which will probably be removed).

  • Rework both units and buildings.

  • Add hull to ships and give weapons two stats, one for chance of hitting and one for damage.

  • Allow having multiple weapons and sensors on the same ship.

  • Change stealth to evasion and have it rolled each time a ship is hit to try to dodge it (we might bring back stealth later).

  • Show the location of all enemy habitats.

  • If you have a ship at an enemy habitat, show all buildings there.

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