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Reduce the initial games choices to (1) attack, (2), defend, (3) expand. Currently we have "expand" broken up into two paths expand outward with colony subs and expand inward with a Factory. This is really hard to balance and shouldn't be an initial option.
Cap the amount of buildings at each habitat, probably at 3 (not counting the PrefabHabitat which will probably be removed).
Rework both units and buildings.
Add hull to ships and give weapons two stats, one for chance of hitting and one for damage.
Allow having multiple weapons and sensors on the same ship.
Change stealth to evasion and have it rolled each time a ship is hit to try to dodge it (we might bring back stealth later).
Show the location of all enemy habitats.
If you have a ship at an enemy habitat, show all buildings there.
The text was updated successfully, but these errors were encountered:
Reduce the initial games choices to (1) attack, (2), defend, (3) expand. Currently we have "expand" broken up into two paths expand outward with colony subs and expand inward with a
Factory
. This is really hard to balance and shouldn't be an initial option.Cap the amount of buildings at each habitat, probably at 3 (not counting the
PrefabHabitat
which will probably be removed).Rework both units and buildings.
Add
hull
to ships and give weapons two stats, one for chance of hitting and one for damage.Allow having multiple weapons and sensors on the same ship.
Change
stealth
toevasion
and have it rolled each time a ship is hit to try to dodge it (we might bring backstealth
later).Show the location of all enemy habitats.
If you have a ship at an enemy habitat, show all buildings there.
The text was updated successfully, but these errors were encountered: