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LinearDividerShader.h
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LinearDividerShader.h
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/*Copyright (c) 2010, Zachary Schneirov. All rights reserved.
This file is part of Notational Velocity.
Notational Velocity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Notational Velocity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Notational Velocity. If not, see <http://www.gnu.org/licenses/>. */
#import <Cocoa/Cocoa.h>
typedef struct {
union {
struct {
CGFloat redComp;
CGFloat greenComp;
CGFloat blueComp;
CGFloat alphaComp;
};
CGFloat channels[4];
} firstColor, secondColor;
} ColorSet;
NSRect centeredRectInRect(NSRect rect, NSSize size);
@interface LinearDividerShader : NSObject {
CGColorSpaceRef colorSpaceRef;
CGFunctionRef axialShadingFunction;
ColorSet colors;
NSImage *dimpleImage;
}
- (id)initWithStartColor:(NSColor*)start endColor:(NSColor*)end;
- (void)drawDividerInRect:(NSRect)aRect withDimpleRect:(NSRect)dimpleRect blendVertically:(BOOL)v;
@end
@interface NSImage (CenteredDrawing)
- (void)drawCenteredInRect:(NSRect)aRect;
- (void)drawCenteredInRect:(NSRect)aRect fraction:(float)aFraction;
@end