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Spewnity.csproj
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Spewnity.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{393C3275-D50D-4AC5-B9C5-8FDE18EF20B9}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Spewnity</RootNamespace>
<AssemblyName>Spewnity</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEditor">
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Managed\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripts\ActionQueue.cs" />
<Compile Include="Scripts\AutoDestroy.cs" />
<Compile Include="Scripts\EnforceBoundary.cs" />
<Compile Include="Scripts\InputController.cs" />
<Compile Include="Scripts\Map.cs" />
<Compile Include="Scripts\Parallax.cs" />
<Compile Include="Scripts\Point.cs" />
<Compile Include="Scripts\SceneAdder.cs" />
<Compile Include="Scripts\SoundManager.cs" />
<Compile Include="Scripts\Toolkit.cs" />
<Compile Include="Scripts\TransitionToScene.cs" />
<Compile Include="Scripts\VerticalDrawOrder.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>