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Makefile.am
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Makefile.am
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AM_CPPFLAGS = -I.\
-Isrc/world/dungeon_gen\
-Isrc/world/civ\
-Isrc/misc_classes\
-Isrc/character_classes\
-Isrc/conf_load\
-Isrc/controller\
-Isrc/defs\
-Isrc/world\
-Isrc/gui\
-Isrc/items\
-Isrc/menu\
-Isrc/animation\
-Isrc/plant\
-Isrc/ai\
-Isrc/\
-Ilib/SDL-ASCII-Template\
-Ilib/inih\
-pg\
-std=c++11\
$(BOOST_CPPFLAGS)
AM_LDFLAGS = $(BOOST_LDFLAGS)\
$(BOOST_SYSTEM_LDFLAGS)\
$(BOOST_FILESYSTEM_LDFLAGS)\
$(BOOST_DATE_TIME_LDFLAGS)\
$(SDL_LDFLAGS)\
-pg
localdatadir=data
defdir=$(localdatadir)/defs
tileini=$(defdir)/tile.ini
colorini=$(defdir)/color.ini
DEFS = -DDATADIR=\"$(localdatadir)\" -DTILEINI=\"$(tileini)\" -DCOLORINI=\"$(colorini)\"
ACLOCAL_AMFLAGS = -I m4
bin_PROGRAMS = roguelike
roguelikedir = .
roguelike_SOURCES = \
src/defs.cpp\
src/defs/tileset.cpp\
src/main.cpp\
src/misc_classes/int_point.cpp\
src/misc_classes/bresenham.cpp\
src/misc_classes/utility.cpp\
src/misc_classes/debug.cpp\
src/misc_classes/math_helper.cpp\
src/misc_classes/binary_space.cpp\
src/misc_classes/spring_matrix.cpp\
src/misc_classes/pathfinding.cpp\
src/misc_classes/message.cpp\
src/character_classes/character.cpp\
src/character_classes/enemy.cpp\
src/character_classes/spawner.cpp\
src/character_classes/den.cpp\
src/conf_load/color_load.cpp\
src/conf_load/conf_util.cpp\
src/conf_load/tile_load.cpp\
src/controller/game.cpp\
src/controller/character_controller.cpp\
src/controller/buffer_controller.cpp\
src/controller/canvas_controller.cpp\
src/controller/spawn_controller.cpp\
src/controller/chunkmap_controller.cpp\
src/controller/animation_controller.cpp\
src/controller/debug_controller.cpp\
src/menu/menu.cpp\
src/menu/start_menu.cpp\
src/menu/main_menu.cpp\
src/menu/equipment_menu.cpp\
src/menu/inventory_menu.cpp\
src/menu/item_menu.cpp\
src/menu/equip_item.cpp\
src/menu/font_menu.cpp\
src/menu/escape_menu.cpp\
src/menu/audio_menu.cpp\
src/menu/info_menu.cpp\
src/menu/load_menu.cpp\
src/menu/level_menu.cpp\
src/menu/message_menu.cpp\
src/gui/gui_cleanup.cpp\
src/gui/gui_render.cpp\
src/gui/world_map_gui.cpp\
src/gui/gui_loop.cpp\
src/gui/gui.cpp\
src/gui/virtual_event.cpp\
src/gui/gui_event.cpp\
src/gui/gui_init.cpp\
src/gui/game_loader.cpp\
src/world/chunk.cpp\
src/world/chunk_layer.cpp\
src/world/chunk_matrix.cpp\
src/world/overworld_gen.cpp\
src/world/world_map.cpp\
src/world/dungeon_gen/procedurally_blind_db.cpp\
src/world/dungeon_gen/room.cpp\
src/world/dungeon_gen/corruptible_pblind_db.cpp\
src/world/dungeon_gen/dungeonbuilder.cpp\
src/world/civ/building.cpp\
src/world/civ/city_district.cpp\
src/world/civ/block.cpp\
src/items/item.cpp\
src/items/equipment.cpp\
src/items/weapon.cpp\
src/items/consumables.cpp\
src/items/misc.cpp\
src/animation/animation.cpp\
src/animation/frame.cpp\
src/animation/actor.cpp\
src/animation/animation_defs.cpp\
src/plant/plant.cpp\
src/ai/ai_defs.cpp\
src/ai/behavior_tree.cpp\
src/ai/behavior_node.cpp\
src/ai/behavior_actor.cpp\
lib/SDL-ASCII-Template/ASCII_Lib.cpp\
lib/inih/ini.c\
\
src/defs.h\
src/defs/tile.h\
src/defs/tileset.h\
src/misc_classes/bresenham.h\
src/misc_classes/int_point.h\
src/misc_classes/utility.h\
src/misc_classes/debug.h\
src/misc_classes/math_helper.h\
src/misc_classes/binary_space.h\
src/misc_classes/spring_matrix.h\
src/misc_classes/pathfinding.h\
src/misc_classes/message.h\
src/character_classes/character.h\
src/character_classes/enemy.h\
src/character_classes/spawner.h\
src/character_classes/den.h\
src/conf_load/color_load.h\
src/conf_load/conf_util.h\
src/conf_load/tile_load.h\
src/controller/game.h\
src/gui/virtual_event.h\
src/gui/gui.h\
src/gui/game_states.h\
src/gui/world_map_gui.h\
src/gui/game_loader.h\
src/menu/menu.h\
src/world/chunk.h\
src/world/chunk_layer.h\
src/world/chunk_matrix.h\
src/world/dungeon_gen/dungeonbuilder.h\
src/world/dungeon_gen/room.h\
src/world/dungeon_gen/procedurally_blind_db.h\
src/world/dungeon_gen/corruptible_pblind_db.h\
src/world/civ/building.h\
src/world/civ/city_district.h\
src/world/civ/block.h\
src/world/overworld_gen.h\
src/world/world_map.h\
src/items/item.h\
src/animation/animation.h\
src/animation/frame.h\
src/animation/actor.h\
src/animation/animation_defs.h\
src/plant/plant.h\
src/ai/ai_defs.h\
src/ai/behavior_tree.h\
src/ai/behavior_node.h\
src/ai/behavior_actor.h\
lib/SDL-ASCII-Template/color_def.h\
lib/SDL-ASCII-Template/ASCII_Lib.h
lib/inih/ini.h
dist_localdata_DATA = data/ data/save
localdata_DATA = data/ data/save