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I am using UnityCaptureFilter for my project. There is a memory leakage when deleting sender instance if there is at least one receiver.
Adding UnmapViewOfFile in the destructor of SharedImageMemory solves it.
I am using UnityCaptureFilter for my project. There is a memory leakage when deleting sender instance if there is at least one receiver.
Adding UnmapViewOfFile in the destructor of SharedImageMemory solves it.
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