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Is there a way for this to work with URP? #37
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Hi, I had the same problem. It was necessary to use the URP rendering pipeline to capture a single UI on two cameras. I changed UnityCapture.cs as follows and it worked fine. This is the code I had GPT4 generate, so I don't really understand the logic either. I'm not sure I actually understand the logic behind it, but I'm sharing it here because I think it will be helpful to those who just need it to work.
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I was initially confused when I added it to a project and it didn't work (no errors either).
I then ran the sample project and it worked fine.
Converted a test project of mine to Built In RP, and voila it works.
So I'm guessing the documentation doesn't mention that URP is not supported.
Has anyone found a way to support URP using UnityCapture?
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