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Any workaround for HDRP? #21
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have you done with this? |
Has anyone figured out how to do this in URP or HDRP? |
RenderPipelineManager.endCameraRendering += OnEndFrameRendering; sometimes will error [UnityCapture] Error while reading texture image data |
Thanks, I'll test. But I need something stable though :(
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Subject: Re: [schellingb/UnityCapture] Any workaround for HDRP? (#21)
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I use this to solve,but not stable;
sometimes will error
[UnityCapture] Error while reading texture image data
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I am looking to tweak the script to be compatible with HDRP. I heard there is a workaround by setting your camera to render to a RenderTexture. Can anyone help me modify this script with the following
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