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Usually, one wants their producers to be balanced exactly, otherwise those extra digits after floating point will create blockages at some point. But, when storages/sinks come to the picture, this is no longer an issue, and "allocated surplus/sink" configuration for a given part implies that the extra that doesn't fit in the storage will end up in a sink eventually.
This opens a possibility for setting up a "round up to the nearest Y items/min" or "round up to the nearest X% clock speed" for those parts. For example, if a part has 3.1234/min downstream requirement and 5/min "allocated surplus" (see my suggestion in #46), instead of hunting the decimal digits across the factories, both in the app, and in-game, one may set their production output to 9/min, since there is really not much difference between stocking up/sinking items at the rate of 5/min and 5.8766/min. This will not only help with the production line in question, but may reduce the overhead of tweaking the upstream ingredient production, which may be liquid/gas and not as easy to sink.
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@immerrr To illustrate this better, could you provide a scenario?
Ideally, could you provide a share link with a simple setup of what you're meaning, with the values that currently show versus what should be shown? I understand sort of what you're getting to, to have it round to a certain amount, but the visualisation of that would be rather tricky and some people may want the exact-ness for specific reasons.
The visualisation of "x.xxx amount sunk" is likely going to be part of the solution within #46, and all of the trim / fix production buttons taking this into account.
Usually, one wants their producers to be balanced exactly, otherwise those extra digits after floating point will create blockages at some point. But, when storages/sinks come to the picture, this is no longer an issue, and "allocated surplus/sink" configuration for a given part implies that the extra that doesn't fit in the storage will end up in a sink eventually.
This opens a possibility for setting up a "round up to the nearest Y items/min" or "round up to the nearest X% clock speed" for those parts. For example, if a part has 3.1234/min downstream requirement and 5/min "allocated surplus" (see my suggestion in #46), instead of hunting the decimal digits across the factories, both in the app, and in-game, one may set their production output to 9/min, since there is really not much difference between stocking up/sinking items at the rate of 5/min and 5.8766/min. This will not only help with the production line in question, but may reduce the overhead of tweaking the upstream ingredient production, which may be liquid/gas and not as easy to sink.
The text was updated successfully, but these errors were encountered: