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battleship2.js
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battleship2.js
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// let randomLoc = Math.floor(Math.random() * 5)
// let location1 = randomLoc
// let location2 = location1 + 1
// let location3 = location2 + 1
// let guess
// let hits = 0
// let guesses = 0
// let isSunk = false
// //Выше объявление переменных
// while(!isSunk) {
// guess = prompt("Ready, aim, fire! (enter a number 0-6): ")
// if (guess < 0 || guess > 6) {
// alert("Please enter a valid cell number!")
// } else {
// guesses += 1
// if (guess == location1 || guess == location2 || guess == location3) {
// alert('HIT!')
// hits += 1
// if (hits == 3) {
// isSunk = true
// alert("You sunk my battleship!")
// }
// } else {
// alert('MISS!')
// }
// }
// }
// let stats = `You took ${guesses} guesses to sink the battleship, wich means your shooting accuracy was ${3/guesses * 100}%`
// alert(stats)
let view = {
displayMessage: function(msg) {
let messageArea = document.getElementById('messageArea')
messageArea.innerHTML = msg
},
displayHit: function(location) {
let cell = document.getElementById(location)
cell.setAttribute('class', 'hit')
},
displayMiss: function(location) {
let cell = document.getElementById(location)
cell.setAttribute('class', 'miss')
}
}
let model = {
boardSize: 7,
numShips: 3,
shipsSunk: 0,
shipLength: 3,
ships: [ { locations: ['0', '0', '0'], hits: ['', '', ''] },
{ locations: [0, 0, 0], hits: ['', '', ''] },
{ locations: [0, 0, 0], hits: ['', '', ''] }],
fire: function(guess) {
for (let i = 0; i < this.numShips; i++) {
let ship = this.ships[i]
let index = ship.locations.indexOf(guess)
if (index >= 0) {
ship.hits[index] = 'hit'
view.displayHit(guess)
view.displayMessage('HIT!')
if (this.isSunk(ship)) {
view.displayMessage('You sank my battleship!')
this.shipsSunk++
}
return true
}
}
view.displayMiss(guess)
view.displayMessage('You missed')
return false
},
isSunk: function(ship) {
for (let i = 0; i < this.shipLength; i++) {
if (ship.hits[i] !== 'hit') {
return false
}
}
return true
},
generateShipLocations: function() {
let locations
for (let i = 0; i < this.numShips; i++) {
do {
locations = this.generateShip()
} while (this.collision(locations))
this.ships[i].locations = locations
}
},
generateShip: function() {
let direction = Math.floor(Math.random() * 2)
let row, col
if (direction === 1) {
row = Math.floor(Math.random() * this.boardSize)
col = Math.floor(Math.random() * (this.boardSize - this.shipLength))
} else {
row = Math.floor(Math.random() * (this.boardSize - this.shipLength))
col = Math.floor(Math.random() * this.boardSize)
}
let newShipLocations = []
for (let i = 0; i < this.shipLength; i++) {
if (direction === 1) {
newShipLocations.push(row + '' + (col + i))
} else {
newShipLocations.push((row + i) + '' + col)
}
}
return newShipLocations
},
collision: function(location) {
for (let i = 0; i < this.numShips; i++) {
let ship = this.ships[i]
for (let j = 0; j < location.length; j++) {
if (ship.locations.indexOf(location[j]) >= 0 ||
ship.locations.indexOf(String(Number(location[j]) + 1)) >= 0 ||
ship.locations.indexOf(String(Number(location[j]) - 1)) >= 0 ||
ship.locations.indexOf(String(Number(location[j]) + 10)) >= 0 ||
ship.locations.indexOf(String(Number(location[j]) - 10)) >= 0) {
return true
}
}
}
return false
}
}
let controller = {
guesses: 0,
processGuess: function(guess) {
let hit = model.fire(guess)
this.guesses++
if (hit && model.shipsSunk === model.numShips) {
view.displayMessage('You sank all my battleships, in ' + this.guesses + ' guesses! Reload page to play one more time.')
let tdElement = document.getElementsByTagName('td')
for (let i = 0; i < tdElement.length; i++) {
tdElement[i].onmouseover = function() {
tdElement[i].style.backgroundColor = 'rgba(83, 175, 19, 0)'
tdElement[i].style.cursor = 'default'
}
}
}
}
}