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script.js
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script.js
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//access elements
let boxes = document.querySelectorAll(".box");
let rsetBtn = document.querySelector("#reset");
let newBtn = document.querySelector("#newGame");
let msgContainer = document.querySelector(".msg-container");
let msg = document.querySelector(".msg");
//playerX, playerO
let turnO = true; //set deafault flag to true
//store winning patterns
const winPatterns =
[
[0, 1, 2],
[0, 3, 6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8]
];
//reset game
const resetGame = () =>
{
turnO = true;
enableboxes();
msgContainer.classList.add("hide");
}
boxes.forEach((box) =>
{
box.addEventListener("click", () =>
{
if(turnO)
{
//turn - playerO
box.innerText = "O";
turnO = false;
}
else
{
//turn - playerX
box.innerText = "X"
turnO = true;
}
box.disabled = true;
//check winner
checkWinner();
})
})
const disableboxes = () =>
{
for(let box of boxes)
{
box.disabled = true;
}
}
const enableboxes = () =>
{
for(let box of boxes)
{
box.disabled = false;
box.innerText = ""; // pre type text remove(for new and reset game)
}
}
//show winner
const showWinner = (winner) =>
{
msg.innerText = `congratulations... winner is ${winner}`;
msgContainer.classList.remove("hide");
disableboxes();
}
//check winner
const checkWinner = () =>
{
for(let pattern of winPatterns)
{
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if(pos1Val != "" && pos2Val != "" && pos3Val != "")
{
if(pos1Val === pos2Val && pos2Val === pos3Val)
{
console.log("winner", pos1Val);
//show winner
showWinner(pos1Val);
}
}
}
}
//perform following after click on newgame or reset game button
newBtn.addEventListener('click', resetGame);
rsetBtn.addEventListener('click', resetGame);